FSM Modding Tutorial

Guides on how to make skins, modify JPOG and much more

Re: FSM Modding Tutorial

Unread postby Baryonyx » Tue, 27th Jan 2009 3:07

There is also a line in the inx about quality. :)
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Re: FSM Modding Tutorial

Unread postby Legion » Tue, 27th Jan 2009 12:41

El_Flesh wrote:So you mean it was that latter part - Expected visitor fee?

Meaning they grumble if it's higher??? Because that 'expected' fee can often be pretty damn high; which might mean the visitors expect to cough up alot and then feel it isn't quality if they aren't paying thru the nose...

Yes,that's a very brief way to describe it.
Per example, the burger stand has a low quality, medium quality and a high quality food types:
Code: Select all
        NumFoodTypes=3;
        Food[0] {
                ScreenName = $UnitData_snack;
                Cost=5;
                Delay=5;
                Quality=0.05;
        }
        Food[1] {   
                ScreenName = $UnitData_vegetarian;
                Cost=10;
                Delay=5;
                Quality=0.36;
        }
        Food[2] {
                ScreenName = $UnitData_premium;
                Cost=15;
                Delay=5;
                Quality=0.7;
        }

Not the line "quality" at the end of each block, the higher the quality, the more willing a visitor is to pay the "ExpectedVisitorFee".
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Re: FSM Modding Tutorial

Unread postby reptilecrazy12 » Mon, 9th Feb 2009 19:37

I'd say that fsm's are one of the hardest things to mod for me, I'm still reading up on them and getting better
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Re: FSM Modding Tutorial

Unread postby HogWild » Sun, 17th May 2009 0:16

I found the iguanodon file in my fsm files I don;t know how to put it in the game. Can someone please tell me how to do this if it is even possible.
I have tried to get Allosaurus to form into packs by changing some things, but it doesn't work. Can someone help me out a little here?

Thanks:

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Re: FSM Modding Tutorial

Unread postby Reprieve » Sun, 17th May 2009 10:33

I do believe Iguanodon is broken beyond repair.
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Re: FSM Modding Tutorial

Unread postby HogWild » Sun, 17th May 2009 14:22

Okay, that only answers my first questions. Can someone answer my allo packs question now. Please do not make this to complicated, I am pretty new at the site.

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Re: FSM Modding Tutorial

Unread postby suchomimus13 » Sun, 21st Jun 2009 19:21

WHOA!!! too complex for me to understand and do :shock:
Image<- red bellied piranha!
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Re: FSM Modding Tutorial

Unread postby Docszoo » Sun, 21st Jun 2009 20:26

You are not gonna even try?
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Re: FSM Modding Tutorial

Unread postby suchomimus13 » Mon, 22nd Jun 2009 21:13

no way am i gonna try that I'm only 12 i'm not smart enough to do this complicated stuff :shock:
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Re: FSM Modding Tutorial

Unread postby raptorEE » Wed, 2nd Dec 2009 22:32

I think http://www.roblox.com uses this to get advanced functions to work. Example:

Code: Select all
Function onTouched
 if humanoid ~= nil then humanoid.health = 0
else wait(5)
 end
end
connect.onTouched


I think that's teh code for auto-kill parts.....like lava.

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I am part raptor. You are meat!!!!!
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Re: FSM Modding Tutorial

Unread postby borna » Fri, 1st Jan 2010 15:10

dino behaviour......can you make mod where carnivores dont attack herbivore if they are not hungry........because its getting on my nerves, carnivores always attack......and when they attack they dont eat dinosaur, instead they go and kill 3 more herbivores and then they eat that last they killed.............:((((((((((
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Re: FSM Modding Tutorial

Unread postby WASP102 » Tue, 2nd Mar 2010 18:37

Hello, I am new, I was impressed by the behavior of raptors in the GEPV2!!! I would like to change the behavior of carnivores: Tyranosaurus, Giganotosaurus, Allosaurus, Albertosaurus, Ceratosaurus. I would want that they act there group, go hunting, to of follow itself, together. How can it be done? I did not succeed by the file Unites? You made how for raptors? Thanks you!
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