jpog idea

Game structure files (fslhunt.ini, eng.txt, research.ini, constant.ini, bldmenu.ini, etc) doubts

jpog idea

Unread postby barret-rex » Sun, 22nd May 2011 5:13

such jpog make a mod that is ... Online.

but that is equal to wow
Last edited by barret-rex on Mon, 23rd May 2011 2:09, edited 2 times in total.
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Re: jpog idea

Unread postby planetary109 » Sun, 22nd May 2011 15:09

barret-rex wrote:such jpog make a mod that is ... Online

Wow, you can't make it multiplayer with a mod. You need to make a totally new game.
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Re: jpog idea

Unread postby barret-rex » Mon, 23rd May 2011 2:13

planetary109 wrote:
barret-rex wrote:such jpog make a mod that is ... Online

Wow, you can't make it multiplayer with a mod. You need to make a totally new game.

yeah!
you are said it
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Re: jpog idea

Unread postby Darties » Sat, 3rd Dec 2011 20:16

Sorry to burst your bubble but it would be completely pointless to make JPOG online because it is a Sim game. The islands would be to small to make many parks unless make the parks extremely tight.
There be to many people who destroy other players parks.
And many other reasons why the creators of JPOG didn't make it online.
It would have been a disaster.
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Re: jpog idea

Unread postby barret-rex » Wed, 7th Dec 2011 4:12

Darties wrote:Sorry to burst your bubble but it would be completely pointless to make JPOG online because it is a Sim game. The islands would be to small to make many parks unless make the parks extremely tight.
There be to many people who destroy other players parks.
And many other reasons why the creators of JPOG didn't make it online.
It would have been a disaster.


1- i was thinking in servers that have 2 players, they build one base per player and one or two hacteries/player
and create dinosaurs that must destroy the enemy base

2- create programmation that forces to use (.map) files
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