Constant .ini

Game structure files (fslhunt.ini, eng.txt, research.ini, constant.ini, bldmenu.ini, etc) doubts

Constant .ini

Unread postby The Witch King » Mon, 3rd Sep 2007 2:36

This topic is meant to gather all knowledge about the file Constant .ini. If you know what a line in this file does, please post the line, and state what it controls.

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FloatConstants {
   GAMEYEARS_TO_ACTUALSECONDS =  3600;
   OO_GAMEYEARS_TO_ACTUALSECONDS =  2.77777777777778E-04;
   GAMEMONTHS_TO_ACTUALSECONDS =  300;
   GAMEWEEKS_TO_ACTUALSECONDS =  75;
   GAMEDAYS_TO_ACTUALSECONDS =  10;
   ParkStartEsat =  0;
   ParkMaxHelicopterLoading =  25;
   ParkMaxHelicopterFrequency =  10;
   ParkKFee =  700;
   ParkKSatMax =  .1;
   ParkKSatMin = -.1;
   ParkKValue =  87500;
   ParkSBonusMax =  .4;
   ParkSBonusEhalf =  200;
   ParkTScoreWeight =  .1;
   ParkEsatDelta =  .3;
   ScaleBackDSATOverBestWorth =  .5;
   ScaleUpDSATUnderBestWorth =  .1;
   DSATBonusBoostWithTime =  2.77777777777778E-06;
   MaxDSATBonusBoost =  .1;
   DSATDinoBoostWithStarTotal =  .01;
   MaxDSATDinoBoost =  .28;
   ParkStartCPHILFinal =  .5;
   ParkStartCPHIL =  .5;
   ParkDeltaCPHILFinal =  1.33333333333333E-03;
   ParkRateCPHIL =  6.66666666666667E-04;
   ParkUpdatePeriod =  10;
   ParkAcquisitionMinPeriod =  900;
   ParkAcquisitionMaxPeriod =  960;
   ParkVDistChangeRate =  .001;
   ParkVDistUpdatePeriod =  120;
   ParkVDistBaseViolent =  1;
   ParkVDistBaseNonViolent =  1;
   ParkVDistBaseEnvironmental =  1;
   ParkVDistBaseNeutral =  1;
   ParkVDistStartViolent =  1;
   ParkVDistStartNonViolent =  1;
   ParkVDistStartEnvironmental =  1;
   ParkVDistStartNeutral =  3;
   ParkVDistNoiseLevel =  .2;
   ParkVDistAnalysisLevel =  .4;
   ParkVDistAdvertisingLevel =  .5;
   ParkSecVisFatalityDrop =  .5;
   ParkSecStaffFatalityDrop =  .25;
   ParkSecChangeRate =  .01;
   ParkSecBuildingHealthWeight =  .1;
   ParkSecNoVisitorDefaultScore =  0;
   ParkSecNoVisitorBuildingWeight =  .5;
   ParkSecNoVisitorMaxScore =  .5;
   ParkThroughputModifierNoDinos =  0;
   CorporateMinTaxRate =  .05;
   CorporateMaxTaxRate =  .2;
   VisNormalDHunger =  3.33333333333333E-03;
   VisNormalDWaste =  2.08333333333333E-03;
   VisNormalDFatigue =  2.77777777777778E-03;
   VisNormalDSat =  0;
   VisNormalDSec =  1.66666666666667E-03;
   VisLowHungerThreshold =  .2;
   VisHighHungerThreshold =  .85;
   VisHighHungerBadThreshold =  .95;
   VisLowHungerDSat =  4.16666666666667E-04;
   VisLowHungerDWaste =  2.08333333333333E-03;
   VisHighHungerDSat = -3.33333333333333E-03;
   VisLowWasteThreshold =  .15;
   VisHighWasteThreshold =  .85;
   VisHighWasteBadThreshold =  .95;
   VisLowWasteDSat =  4.16666666666667E-04;
   VisHighWasteDSat = -3.33333333333333E-03;
   VisDHungerDWaste =  .5;
   VisLowFatigueThreshold =  .15;
   VisHighFatigueThreshold =  .85;
   VisHighFatigueBadThreshold =  .95;
   VisLowFatigueDSat =  4.16666666666667E-04;
   VisHighFatigueDSat = -1.66666666666667E-03;
   VisLowSecThreshold =  .1;
   VisHighSecThreshold =  .95;
   VisLowSecDSat = -1.66666666666667E-02;
   VisHighSecDSat =  4.16666666666667E-04;
   VisLowSatThreshold =  .1;
   VisMedLowSatThreshold =  .2;
   VisMedHighSatThreshold =  .8;
   VisHighSatThreshold =  .9;
   VisLowDinoExpThreshold =  .05;
   VisHighDinoExpThreshold =  .95;
   VisSecStartPanic =  .05;
   VisSecStopPanic =  .5;
   VisWeatherLRainDSat = -1.11111111111111E-03;
   VisWeatherHRainDSat = -2.08333333333333E-03;
   VisWeatherHeatDSat = -1.66666666666667E-03;
   VisCrowdedRoadDSat = -1.85185185185185E-03;
   VisCrowdedRoadStartTime =  35;
   VisCrowdedRoadThoughtLevel =  .95;
   VisCrowdedRoadThoughtChance =  .1;
   VisCrowdedBuildingThoughtLevel =  .9;
   VisCrowdedBuildingThoughtChance =  .25;
   VisStartParkDensityForCrowdedMail =  .6;
   VisMaxChanceOfCrowdedMail =  .5;
   VisMaxChanceOfExpensiveMail =  .1;
   VisDDinoExpDSat =  1;
   VisDSatGrumble =  .03;
   VisDSatPraise =  .015;
   VisBadBuildingDecSat =  .1;
   VisMetDrivesIncSat =  .01;
   VisGoodBuildingIncSat =  .1;
   VisBehavLowDrive =  .3;
   VisBehavNotHighDrive =  .65;
   VisBehavAnnoyPop =  .65;
   VisBehavDinoExpPathWeight =  .1;
   VisBehavDinoExpVLowBoost =  3;
   VisBehavDinoExpLowBoost =  2;
   VisBehavSouvenirPathWeight =  .3;
   VisRestDFatigue = -.05;
   VisRestEndFatigue =  .05;
   VisInBuildingDFatigue = -1.11111111111111E-03;
   VisSafeDSec =  3.33333333333333E-02;
   VisSafeEndSec =  .95;
   VisStateThoughtMinTime =  1;
   VisStateThoughtMaxTime =  60;
   VisTransitionThoughtMinTime =  1;
   VisTransitionThoughtMaxTime =  5;
   VisWaitingToDieTimeout =  15;
   VisSingularRoadDSat = -1.66666666666667E-02;
   VisOffRoadDSat = -3.33333333333333E-02;
   VisOffRoadWaitingTimeout =  30;
   VisOffRoadWaitingLostChance =  .5;
   VisOffRoadLostTimeout =  200;
   VisOffRoadLostSickChance =  .7;
   VisOffRoadSickTimeout =  60;
   VisOffRoadSickDeathChance =  .9;
   VisOnRoadWantLeaveTimeout =  900;
   VisOnRoadSickTimeout =  300;
   VisCorpseTimeout =  60;
   VisSpeedModWalkVariation =  .2;
   VisSpeedModRunVariation =  .2;
   VisSpeedModOffRoadLost =  .75;
   VisSpeedModOffRoadSick =  .6;
   VisSpeedModOnRoadSick =  .7;
   VisOffRoadDFatigue =  1.66666666666667E-02;
   VisOffRoadPanicDFatigue =  .05;
   VisPanicDFatigue =  .025;
   VisIconDisplayPeriod =  4;
   VisCleanlinessNoticeLevel =  .75;
   VisCleanlinessScoreModifier =  .6;
   VisEsatModifyVisitorFatality = -.1;
   VisMinDurationInPark =  30;
   VisMaxDurationInPark =  420;
   VisMaxDurationInParkFullParkRating =  900;
   VisHardLimitMaxDurationInPark =  600;
   VisNotEnoughMoneyThoughtLeaveChance =  .1;
   VisDriveUpdatePeriod =  1;
   VisUmbrellaCheckPeriod =  .5;
   VisStartingFatigueBase =  0;
   VisStartingFatigueRange =  .15;
   VisStartingWasteBase =  0;
   VisStartingWasteRange =  .2;
   VisStartingHungerBase =  0;
   VisStartingHungerRange =  .3;
   VisStartingSatBase =  .4;
   VisStartingSatRange =  .1;
   VisStartingSecBase =  .5;
   VisStartingSecRange =  0;
   VisStartingLowEfeeSatBonus =  .25;
   VisSpecialisedExperienceModifier =  10;
   VisDinoNeedMinimum =  .3;
   VisDinoNeedRange =  .5;
   VisDinoNeedOtherDriveWeight =  .4;
   VisDinoNeedCurrentDExpWeight =  .1;
   VisDinoQualityAffectOnQuality =  .6;
   VisDinoQualityAffectOnNeed =  .75;
   VisNoNeedThoughtChance =  .25;
   VisHuntingPlatMaxStarQuality =  15;
   VisCowerPeriod =  8;
   VisDinoCheckPeriodBase =  1.5;
   VisDinoCheckPeriodRange =  1.5;
   VisATMCashFactor =  6;
   VisVeryLowDExpEffectLevel =  .02;
   VisVeryLowDExpSatDrop = -2.77777777777778E-03;
   VisVeryLowDExpEffectStartTime =  240;
   VisLowDExpEffectLevel =  .09;
   VisLowDExpSatDrop = -1.11111111111111E-03;
   VisLowDExpEffectStartTime =  240;
   VisLowDExpThoughtChance =  .2;
   VisChanceDropAesBoostCountAtBld =  .25;
   VisSouvenirBehavHighMoney =  200;
   VisSouvenirBehavMinSat =  .5;
   VisSouvenirBehavOverall =  .75;
   VisSteerInteractionCheckPeriod =  1.5;
   VisSteerInteractionWaitPeriod =  30;
   VisSecTransmitRiseRate =  .001;
   VisSecTransmitFallRate =  .05;
   VisSecBoostPastShelter =  .05;
   VisSecBoostNearCamera =  .05;
   VisNearCameraCheckPeriod =  4;
   VisAnyLocationChance =  .1;
   VisCloseDinoBreakFromRoadChance =  .5;
   VisCloseDinoBreakFromRoadDistSq =  256;
   VisEndOffroadPanicStopDeadChance =  .25;
   VisFriendlyDinoPointEndDelayBase =  3;
   VisFriendlyDinoPointEndDelayVar =  3;
   VisFriendlyDinoSecDrop =  .03;
   VisFriendlyDinoCloseWalkAwayDistSq =  144;
   VisFriendlyDinoCloseWalkAwayTargetDist =  30;
   VisSlaughterNormalAffectRadiusSq =  2500;
   VisBuildingHealthForStartSecPenalty =  .5;
   VisMaxSecPenaltyForBuildingHealth =  .1;
   VisRoadBenchRestRate =  .0625;
   VisRoadBenchStartFatigueLevel =  .5;
   VisRoadBenchFatigueDropForFinish =  .4;
   VisBuildingHealthForDontEnter =  .6;
   VisStopOffRoadPanicEarlyChance =  .1;
   VisRainMaximumSatForThought =  .75;
   VisLightRainThoughtChance =  .01;
   VisHeavyRainThoughtChance =  .1;
   VisDinoAttractionHighWeight =  2;
   VisDinoAttractionVeryHighWeight =  3;
   VisChanceOfIgnoringRepeatAttraction =  .75;
   BuildingSteerGoalStopDistSq =  .04;
   BuildingSteerGoalStopDistMargin =  .1;
   BldUpdateTemptationPeriod =  2;
   ResearchWorkPerScientist =  1;
   SniperRifleAimWaitBase =  3;
   SniperRifleAimWaitLongRange =  1.25;
   SniperRifleAimWaitSmallTarget =  1.25;
   SniperRifleAimWaitNotMoving =  .25;
   SniperRifleAimWaitFastMoving =  1.25;
   SniperRifleHitChanceBase =  .9;
   SniperRifleHitChanceLongRange =  .9;
   SniperRifleHitChanceSmallTarget =  .9;
   SniperRifleHitChanceNotMoving =  1.5;
   SniperRifleHitChanceFastMoving =  .9;
   SniperRifleMinRange =  5;
   SniperRifleMaxRange =  50;
   SniperRifleLongRange =  35;
   SniperRifleTimeToLoadRound =  2.2;
   SniperRifleRecoilMagnitude =  .06;
   SniperRifleRecoilTime =  .5;
   SniperRifleReloadWait =  2;
   HuntingRifleAimWaitBase =  4;
   HuntingRifleAimWaitLongRange =  1.5;
   HuntingRifleAimWaitSmallTarget =  2;
   HuntingRifleAimWaitNotMoving =  .25;
   HuntingRifleAimWaitFastMoving =  1;
   HuntingRifleHitChanceBase =  .8;
   HuntingRifleHitChanceLongRange =  .75;
   HuntingRifleHitChanceSmallTarget =  .75;
   HuntingRifleHitChanceNotMoving =  1.5;
   HuntingRifleHitChanceFastMoving =  .4;
   HuntingRifleMinRange =  5;
   HuntingRifleMaxRange =  50;
   HuntingRifleLongRange =  35;
   HuntingRifleTimeToLoadRound =  2.2;
   HuntingRifleRecoilMagnitude =  .1;
   HuntingRifleRecoilTime =  .5;
   HuntingRifleReloadWait =  2;
   TazerAimWaitBase =  4;
   TazerAimWaitLongRange =  1.5;
   TazerAimWaitSmallTarget =  2;
   TazerAimWaitNotMoving =  .25;
   TazerAimWaitFastMoving =  1;
   TazerHitChanceBase =  .8;
   TazerHitChanceLongRange =  .75;
   TazerHitChanceSmallTarget =  .75;
   TazerHitChanceNotMoving =  1.5;
   TazerHitChanceFastMoving =  .75;
   TazerMinRange =  5;
   TazerMaxRange =  50;
   TazerLongRange =  35;
   TazerTimeToLoadRound =  .3;
   TazerRecoilMagnitude =  0;
   TazerRecoilTime =  0;
   TazerReloadWait =  2;
   MissileAimWaitBase =  4;
   MissileAimWaitLongRange =  1.5;
   MissileAimWaitSmallTarget =  2;
   MissileAimWaitNotMoving =  .25;
   MissileAimWaitFastMoving =  1;
   MissileHitChanceBase =  .8;
   MissileHitChanceLongRange =  .75;
   MissileHitChanceSmallTarget =  .75;
   MissileHitChanceNotMoving =  1.5;
   MissileHitChanceFastMoving =  .75;
   MissileMinRange =  5;
   MissileMaxRange =  50;
   MissileLongRange =  35;
   MissileTimeToLoadRound =  1;
   MissileRecoilMagnitude =  1;
   MissileRecoilTime =  .6;
   MissileReloadWait =  2;
   TranquiliserAimWaitBase =  4;
   TranquiliserAimWaitLongRange =  1.5;
   TranquiliserAimWaitSmallTarget =  2;
   TranquiliserAimWaitNotMoving =  .25;
   TranquiliserAimWaitFastMoving =  1;
   TranquiliserHitChanceBase =  .8;
   TranquiliserHitChanceLongRange =  .75;
   TranquiliserHitChanceSmallTarget =  .75;
   TranquiliserHitChanceNotMoving =  1.5;
   TranquiliserHitChanceFastMoving =  .75;
   TranquiliserMinRange =  5;
   TranquiliserMaxRange =  80;
   TranquiliserLongRange =  35;
   TranquiliserTimeToLoadRound =  2.2;
   TranquiliserRecoilMagnitude =  .2;
   TranquiliserRecoilTime =  1;
   TranquiliserReloadWait =  2;
   ShootTargetNotMovingSpeed =  1;
   ShootTargetFastMovingSpeed =  1;
   ShootTargetSmallSize =  5;
   JeepCostPerMeter =  .2;
   DinosaurIconHeightAboveUnit =  3;
   HumanIconHeightAboveUnit =  3;
   HumanIconHeightAboveUnitMin =  2;
   HumanIconHeightAboveUnitMax =  5;
   FossilHuntChanceAmber =  .1;
   FossilHuntChanceFossil =  .9;
   FossilHuntChanceFailureMultiplier =  2;
   FossilHuntMinFailProb =  .05;
   FossilHuntMaxFailProb =  .75;
   FossilHuntFailCRPScale =  1.5;
   DinoCostHitPeriod =  .75;
   EQMaxDinoStarBase =  22;
   EQMaxDinoStarEnd =  22;
   EQDinoStarRampStartTime =  1800;
   EQDinoStarRampEndTime =  3600;
   EQTimeRate =  .035;
   EQNoDinoModifier =  .5;
   EAViolentFinalSCMax =  .05;
   EAViolentFinalSCPop =  5;
   EAViolentFinalLCMax =  .1;
   EAViolentFinalLCPop =  2;
   EANonViolentFinalSHMax =  .05;
   EANonViolentFinalSHPop =  5;
   EANonViolentFinalLHMax =  .1;
   EANonViolentFinalLHPop =  2;
   EAEnvironmentalFinalSCMax =  .03;
   EAEnvironmentalFinalSCPop =  10;
   EAEnvironmentalFinalLCMax =  .03;
   EAEnvironmentalFinalLCPop =  5;
   EAEnvironmentalFinalSHMax =  .03;
   EAEnvironmentalFinalSHPop =  10;
   EAEnvironmentalFinalLHMax =  .03;
   EAEnvironmentalFinalLHPop =  5;
   EAEnvironmentalFinalTerrainWeight =  .3;
   EAEnvironmentalFinalRandom =  .2;
   EAEventBaseWeight =  .9;
   EAMaxInternalQuality =  3;
   EAEventSecondDinoStarWeight =  .2;
   EASpecialisedQualityWeight =  1.5;
   EAMarginalisedQualityWeight =  .5;
   EAQualityFallRate =  .0025;
   EAQualityRiseRate =  .005;
   EAQualityOverBoostRate =  .09;
   EAQualityHighOverBoostRate =  .008;
   EAEventMessageMinTime =  2;
   EAEventMessageMaxTime =  15;
   EASickDinoModifier =  .1;
   EAAuthBaseLevel =  .08;
   EAAuthDinoEraAffect =  .3;
   EAAuthPenaltyWrongEra =  2;
   EAAuthBuildingAffect = -.2;
   EAAuthFenceAffect = -.1;
   EAAuthRoadAffect = -.1;
   EAAuthWaterAffect =  .08;
   EAAuthPaleoTreeAffect =  .2;
   EAAuthModernTreeAffect =  .04;
   EAAuthHillAffect =  .15;
   EAAuthHillHeightForAffect =  3;
   EAOtherMinimizedTrait =  .1;
   EAAuthModifierPreferredDino =  3;
   EAAuthModifierNotPreferredDinoSameEra =  .85;
   EAAuthModifierNotPreferredDinoDiffEra =  .15;
   EAPrimaryScoreForGoodComment =  .6;
   EAPrimaryScoreForBadComment =  .1;
   EAGeneralScoreForBadComment =  .1;
   EAGeneralScoreForGoodComment =  .75;
   EASurroundingSickNumber =  5;
   EASurroundingSickWeight =  .5;
   EASurroundingCrowdWeight =  1;
   EACrowdMaximumWeight =  .5;
   DinoCrowdWeightSpeciesOtherEra =  .2;
   DinoCrowdWeightSpeciesSameEraNotFriend =  .1;
   DinoCrowdTriggerMessageLevel =  .65;
   MiniGameScopeXMaxSpeed =  .7;
   MiniGameScopeYMaxSpeed =  .7;
   MiniGameScopeXMinSpeed =  .7;
   MiniGameScopeYMinSpeed =  .7;
   MiniGameScopeXAccel =  .2;
   MiniGameScopeYAccel =  .2;
   MiniGameScopeLockXSpeed =  .7;
   MiniGameScopeLockYSpeed =  .7;
   MiniGameScopeZoomedXMult =  .5;
   MiniGameScopeZoomedYMult =  .5;
   MiniGameScopeMouseXMult =  .5;
   MiniGameScopeMouseYMult =  .8;
   MiniGameScopeStickXMult =  1;
   MiniGameScopeStickYMult =  1;
   MiniGameScopeEdgeDragSpeed =  1;
   MiniGameScopeHuntZoom1Fov =  .5;
   MiniGameScopeHuntZoom2Fov =  .25;
   MiniGameFlyMouseSensitivity =  2;
   MiniGameFlyMouseDeadZone =  .1;
   MiniGameFlyMouseZeroRestoreRate =  .5;
   MiniGameHuntHorizBoundAngle =  1.48352983888889;
   MiniGameHuntUpBoundAngle =  .523598766666667;
   MiniGameHuntDownBoundAngle =  1.48352983888889;
   MiniGameHuntBaseDirectionRotateDown =  .261799383333333;
   MiniGameRangerHorizBoundAngle =  1.48352983888889;
   MiniGameRangerUpBoundAngle =  .523598766666667;
   MiniGameRangerDownBoundAngle =  1.48352983888889;
   MiniGameRangerBaseDirectionRotateDown =  .261799383333333;
   RoadDirtUpdatePeriod =  5;
   RoadDirtKeepDirtyChance =  .85;
   RoadDirtKeepJustCleanChance =  .5;
   RoadDirtVisitorToCleanerRatio =  8;
   RoadDirtVisitorToCleanerMaxLevels =  3;
   DNASequenceTime =  60;
   FossilStorageWarehouseExpansion =  2;
   DinoIncubationPeriodCheatMode =  40;
   DinoIncubationPeriodSH =  30;
   DinoIncubationPeriodSC =  30;
   DinoIncubationPeriodLH =  40;
   DinoIncubationPeriodLC =  40;
   DinoIncubationPeriodSuperRate =  .625;
   DinoCostBaseSH =  500;
   DinoCostBaseSC =  600;
   DinoCostBaseLH =  1000;
   DinoCostBaseLC =  1200;
   DinoCostStarRating =  750;
   DinoCostExtraBatchRate =  .5;
   DinoBatchReleasePeriod =  5;
   DinoGrowPeriod =  3;
   DinoLifespanMin =  1800;
   DinoLifespanNonLinearScale =  2;
   DinoLifespanFullJumpProp =  .5;
   DinoOldAgeHealthLeech =  10;
   JeepRollSpeed =  1.2;
   JeepYawSpeed =  0;
   JeepBounceFactor =  .34;
   JeepRollFriction =  .07;
   JeepCollisionRadius =  2.6;
   LureBounceFactor =  .14;
   LureRollFriction =  .14;
   LureCollisionRadius =  .4;
   LureRollSpeed =  .3;
   LureYawSpeed =  .3;
   TurretBaseFireBurstTime =  1;
   TurretBaseSilenceTime =  1;
   TurretTurnRate =  1;
   TurretRange =  30;
   TurretMaxBullets =  100;
   TurretMagazineRefilTime =  5;
   AvoidanceBeaconRadius =  100;
   AvoidanceBeaconRechargeTime =  20;
   AvoidanceBeaconEmitTime =  20;
   DeployArtifactWaitTime =  .5;
   FollowCamMinPitch = -30;
   FollowCamMaxPitch =  10;
   FollowCamMaxDistanceOffset =  20;
   WorldCamMinPitch = -52;
   WorldCamMaxPitch = -5;
   WorldCamMinDistance =  12;
   WorldCamMaxDistance =  100;
   WorldCamTerrainOffset = -2;
   WorldCamFOVWhenLow =  35;
   WorldCamFOVWhenHigh =  55;
   WorldCamMinFOVHeight =  10;
   WorldCamMaxFOVHeight =  83;
   DNAItemPurchasePremium =  2;
   JeepFuelLimit =  240;
   JeepCollisionDamage =  5;
   JeepMaxAltitude =  8.5;
   JeepMinAltitude =  1.2;
   SafariEntryHelperHeightOffset =  2;
   SafariEntryHelperAmplitude =  1.4;
   SafariEntryHelperPeriod =  2;
   SafariJeepDamageToSpeedRatio =  .5;
   CleanerDirtyRoadAmount =  .02;
   CleanerDirtLevelToReturn =  .9;
   DecalRoadPointSingularHalfWidth =  2;
   DecalRoadPointPlacingHalfWidth =  2;
   DecalSafariPointSingularHalfWidth =  1;
   DecalSafariPointPlacingHalfWidth =  2;
   DecalBuildingArrowPlacingHalfWidth =  3;
   BalloonCapsuleBounceFactor =  .1;
   BalloonCapsuleRollFriction =  .5;
   BalloonCapsuleCollisionRadius =  .3;
   BalloonCapsuleRollSpeed =  .05;
   BalloonCapsuleYawSpeed =  .05;
   TargetRecticalSizeMax =  .5;
   TargetRecticalZoomTime =  .4;
   AutoLureNoDinosInRangeWaitTime =  30;
   SafariMaxPhotos =  10;
   SafariMaxPhotoPayment =  200;
   TerraFormMountainLevel0Width =  50;
   TerraFormMountainLevel1Width =  85;
   TerraFormMountainLevel2Width =  120;
   TerraFormLakeLevel0Width =  35;
   TerraFormLakeLevel1Width =  50;
   TerraFormLakeLevel2Width =  65;
   TerraFormFlatLevel0Width =  25;
   TerraFormFlatLevel1Width =  50;
   TerraFormFlatLevel2Width =  100;
   TerraFormHillLevel0Width =  25;
   TerraFormHillLevel1Width =  50;
   TerraFormHillLevel2Width =  100;
   TerraFormMountainDeformRatio =  2;
   TerraFormLakeDeformRatio =  3.1;
   TerraFormHillDeformRatio =  2;
   TerraFormFlatDeformRatio =  2;
   TreePlace0Width =  25;
   TreePlace1Width =  50;
   TreePlace2Width =  100;
   ParkNextArrivalTimeForDesc0 =  30;
   ParkNextArrivalTimeForDesc1 =  120;
   ParkNextArrivalTimeForDesc2 =  240;
   ParkNextArrivalTimeForDesc3 =  1800;
   HelicopterTimeLandToIdle =  5;
   HelicopterTimeIdleToTakeoff =  2;
   HelicopterPitchAtIdle =  .5;
   HelicopterVolumeAtIdle =  .5;
   WeatherTimeBetweenThunder =  10;
   WeatherChanceOfLightningWithThunder =  .2;
   WeatherChanceOfLightningHittingDino =  .2;
   WeatherChanceOfLightningHittingStructure =  .15;
   WeatherChanceOfLightningHittingFence =  .15;
   WeatherLightningElecFenceMultiplier =  1;
   WeatherLightningBuildingDamage =  200;
   WeatherLightningDinoDamage =  200;
   WeatherLightningFenceDamage =  200;
   RangerHealingCompoundRate =  .2;
   RangerSuperHealingCompoundRate =  1;
   RangerHeavyDutyBatteryMultiplier =  2;
   HelicopterBadWeatherSpeedMultiplier =  .5;
   HelicopterHotWeatherFuelUsageMultiplier =  1;
   RoadDirtChance_LotsCleaners =  0;
   RoadDirtChance_Cleaners =  .15;
   RoadDirtChance_Normal =  .3;
   RoadDirtChance_Visitors =  .45;
   RoadDirtChance_LotsVisitors =  .6;
   RoadDirtChance_Bin_0 =  0;
   RoadDirtChance_Bin_1 =  0;
   RoadDirtChance_Bin_2 =  .1;
   RoadDirtChance_Bin_3 =  .2;
   RoadDirtChance_Bin_4 =  .3;
   BinCleanerWeight =  .2;
   FoodDispAutoCheckPeriod =  8;
   FoodDispAutoWaitPeriod =  30;
   FoodDispAutoTriggerFoodLevel =  .25;
   DinoWeather_Norm_HeatwaveWaterUsageMod =  2;
   DinoWeather_Norm_HeatwaveUsableEnergyMod =  .5;
   DinoWeather_Wet_RainUsableEnergyMod =  2;
   DinoWeather_Wet_RainSocializeMod =  2;
   DinoWeather_Wet_RainStressMod =  2.5;
   TurretBasePitchLevel =  3;
   TurretMinPitchLevel =  .8;
   TurretMaxPitchLevel =  4;
   TurretScalePitch =  1;
   CameraBasePitchLevel =  3;
   CameraMinPitchLevel =  .8;
   CameraMaxPitchLevel =  4;
   CameraScalePitch =  1;
   RangerCopterStartPositionDist =  400;
   RangerCopterStartRandMargin =  80;
   VisitorCopterStartPositionDist =  400;
   VisitorCopterStartRandMargin =  80;
   DinoHungerThirstHealthLeech =  .2;
   MiniGameRangerPulseWait =  1;
   MiniGameRangerPulseDist =  80;
   MiniGameRangerPulseAngle =  90;
   DiseasePeriodCheck =  6;
   MinHeathRatioForVisitorBuilding =  .5;
   Xbox_LowFreqRumbleModifer =  .5;
   RangerSubdueDinoTime =  120;
   ParkDialogRefreshPeriod =  3;
   BuildingRepairCostProportion =  .5;
   FatalityHudElementAppearTime =  8;
   FenceBreakHudElementAppearTime =  8;
   DinoRampageHudElementAppearTime =  8;
   TornadoHudElementAppearTime =  8;
   FossilMarketAfterParkOpenDelay =  15;
   FossilItemAmberChance =  .2;
   FossilItemSpeciesCommonModifier =  1;
   FossilItemFullDNAModifier =  .1;
   FossilItemExposedModifier =  1.5;
   ParkEventCheckForExpiredMailPeriod =  10;
   DinoSleepDuration =  90;
   DinoGrassFoodVal =  .1;
   DinoModernFloraVal =  .5;
   DinoPaleoFloraVal =  2;
   DinoHuntNeedStressRate =  .04;
   DinoSickStressRate =  .01;
   DinoPanicStressRate =  .02;
   DinoEatRate =  .25;
   DinoNaturalHealRate =  1;
   DinoComatoseHealthLeach =  .5;
   RampagingDinoComatoseHealthLeach =  5;
   CRP2DNAConstant =  .4;
   BalloonRideMaxWaypoints =  5;
   BalloonRideMaxDist =  1000;
   SellPriceModifierMin =  .503;
   SellPriceModifierMax =  1.5;
   SellPriceModifierStartMin =  .9;
   SellPriceModifierStartMax =  1.1;
   SellPriceModifierTimeChangeMin = -.1;
   SellPriceModifierTimeChangeMax =  .15;
   SellPriceModifierSellChangeMin = -.1;
   SellPriceModifierSellChangeMax = -.05;
   SellPriceModifierLowMarketLevel =  .8;
   SellPriceModifierHighMarketLevel =  1.2;
   BinocularRangeUpgrade =  1.5;
   MiniGameShotMissedFreqVO =  0;
   MiniGameShotMissedRandVO =  .25;
   MiniGameShotHitRandVO =  .25;
   MiniGameMaxReticalTime =  2;
   LOW_DinoFadeNearDistance =  120;
   LOW_DinoFadeFarDistance =  140;
   LOW_BuildingFadeNearDistance =  120;
   LOW_BuildingFadeFarDistance =  140;
   LOW_TreeFadeNearDistance =  120;
   LOW_TreeFadeFarDistance =  140;
   LOW_RoadAddonFadeNearDistance =  120;
   LOW_RoadAddonFadeFarDistance =  140;
   LOW_VehicleFadeNearDistance =  120;
   LOW_VehicleFadeFarDistance =  140;
   LOW_WallFadeNearDistance =  120;
   LOW_WallFadeFarDistance =  140;
   LOW_VisitorFadeNearDistance =  120;
   LOW_VisitorFadeFarDistance =  140;
   LOW_GrassFadeNearDistance =  60;
   LOW_GrassFadeFarDistance =  90;
   LOW_TerrainDrawDistance =  200;
   LOW_SkySegs =  12;
   LOW_SkySlices =  8;
   LOW_SkyHeight =  100;
   LOW_WaterSegs =  10;
   LOW_WaterRings =  4;
   MEDIUM_DinoFadeNearDistance =  230;
   MEDIUM_DinoFadeFarDistance =  255;
   MEDIUM_BuildingFadeNearDistance =  230;
   MEDIUM_BuildingFadeFarDistance =  255;
   MEDIUM_TreeFadeNearDistance =  230;
   MEDIUM_TreeFadeFarDistance =  255;
   MEDIUM_RoadAddonFadeNearDistance =  230;
   MEDIUM_RoadAddonFadeFarDistance =  255;
   MEDIUM_VehicleFadeNearDistance =  230;
   MEDIUM_VehicleFadeFarDistance =  255;
   MEDIUM_WallFadeNearDistance =  260;
   MEDIUM_WallFadeFarDistance =  285;
   MEDIUM_VisitorFadeNearDistance =  230;
   MEDIUM_VisitorFadeFarDistance =  255;
   MEDIUM_GrassFadeNearDistance =  90;
   MEDIUM_GrassFadeFarDistance =  130;
   MEDIUM_TerrainDrawDistance =  350;
   MEDIUM_SkySegs =  16;
   MEDIUM_SkySlices =  14;
   MEDIUM_SkyHeight =  100;
   MEDIUM_WaterSegs =  16;
   MEDIUM_WaterRings =  16;
   HIGH_DinoFadeNearDistance =  350;
   HIGH_DinoFadeFarDistance =  380;
   HIGH_BuildingFadeNearDistance =  350;
   HIGH_BuildingFadeFarDistance =  380;
   HIGH_TreeFadeNearDistance =  350;
   HIGH_TreeFadeFarDistance =  380;
   HIGH_RoadAddonFadeNearDistance =  350;
   HIGH_RoadAddonFadeFarDistance =  380;
   HIGH_VehicleFadeNearDistance =  350;
   HIGH_VehicleFadeFarDistance =  380;
   HIGH_WallFadeNearDistance =  380;
   HIGH_WallFadeFarDistance =  410;
   HIGH_VisitorFadeNearDistance =  270;
   HIGH_VisitorFadeFarDistance =  300;
   HIGH_GrassFadeNearDistance =  135;
   HIGH_GrassFadeFarDistance =  210;
   HIGH_TerrainDrawDistance =  480;
   HIGH_SkySegs =  20;
   HIGH_SkySlices =  20;
   HIGH_SkyHeight =  100;
   HIGH_WaterSegs =  72;
   HIGH_WaterRings =  50;
   CrowdNoiseCloseDistSq =  6400;
   CrowdNoiseFarDistSq =  19600;
   CrowdNoiseFarWeight =  .3;
   CrowdNoiseTotalWeight =  30;
   CrowdNoiseStreamMaxPitchMultiplier =  .75;
   CrowdNoiseStreamMaxVolumeMultiplier =  .5;
   CrowdNoiseOverallVolumeMultiplier =  .75;
   TimeForPassengerToDisembarkCopter =  2;
   VehicleVisibility =  .6;
   RangerDecreaseRampageTime =  100;
   DinoHurtHealthFlashTime =  2.5;
   DinoHungerThirstStressRate =  .001;
   FenceShockDamageSmallDino =  30;
   FenceShockDamageLargeDino =  60;
   SmallDinoDamageFenceAmount =  200;
   LargeDinoDamageFenceAmount =  550;
   DinoInitialHuntLevel =  .5;
   ParkRatingNoVisitorLeech =  3.33333333333333E-04;
   DNASuperSequencerRate =  .5;
   NearTreeFadeDistanceMin =  0;
   NearTreeFadeDistanceMax =  4;
   LethalGeneKillDelay =  30;
   HerbivoreTreeNeedIncrRate =  .001;
   HerbivoreTreeNeedDecrRate =  .002;
   HerbivoreTreeNeedStressRate =  .001;
   LargeHerbivoreTreeNeedIncrRate =  .002;
   LargeHerbivoreTreeNeedDecrRate =  .002;
   LargeHerbivoreTreeNeedStressRate =  .003;
}
IntConstants {
   MaxDinoPopulation =  60;
   ParkMaxEntryFee =  5000;
   ParkStartEntryFee =  200;
   ParkMinPopulationCap =  25;
   ParkMaxPopulationCap =  100;
   ParkPopCapPerTenthEsat =  25;
   ParkTerrainUpdatePeriod =  3;
   ParkStartPlayerMoney =  60000;
   ParkStartPlayerMoneyCheat =  200000000;
   ParkInstantMoneyFailureLevel = -100000;
   ParkMoneyWarningGift =  0;
   ParkAcquisitionMinItems =  7;
   ParkAcquisitionMaxItems =  10;
   ParkDensityLowPopulationScaleOff =  12;
   VisitorFatalityPayout =  5000;
   PathCost =  50;
   TreePaleoCost =  300;
   TreeModernCost =  100;
   TerraformCost =  5;
   DefaultIconXScreenOffset =  0;
   DefaultIconYScreenOffset = -22;
   FossilHuntMinFossilCRP =  1;
   FossilHuntMaxFossilCRP =  3;
   FossilHuntMinAmberCRP =  4;
   FossilHuntMaxAmberCRP =  6;
   FossilHuntMinGoldCRP =  1;
   FossilHuntMaxGoldCRP =  6;
   DinoCompleteGenomeCRP =  20;
   DinoFossilHunt1StarCRP =  30;
   DinoFossilHunt2StarCRP =  25;
   DinoFossilHunt3StarCRP =  20;
   DinoFossilHunt4StarCRP =  16;
   DinoFossilHunt5StarCRP =  13;
   DinoAllocateCRPChunk =  2;
   DinoMinimumHatchableDNA =  50;
   DinoGiveInitialDNA =  70;
   DinoGive2ndInitialDNA =  50;
   DinoGiveRestInitialDNA =  0;
   FossilHuntMinSpeciesDepositCRP =  1;
   FossilHuntMinGoldDepositCRP =  0;
   FossilHuntEquiprobableCRP =  10;
   FossilHuntDepositThresholdGood =  18;
   FossilHuntDepositThresholdPoor =  15;
   FossilHuntDepositThresholdEmpty =  5;
   FossilHuntStartNumTeams =  1;
   FossilHuntMaxNumTeams =  5;
   FossilHuntBuyTeamBaseCost =  0;
   FossilHuntBuyTeamStepCost =  0;
   FossilHuntBuyTeamDoublingCost =  5000;
   FossilHuntBuyTeamHintTime =  20;
   VisWanderCountMaximum =  5;
   VisWanderCountTriggerStart =  3;
   VisWanderCountTriggerStop =  1;
   VisWanderCountIncreaseStep =  3;
   VisDinoCheckPeriod =  5;
   VisLookForRoadPeriod =  5;
   VisUmbrellaMaxUpPerFrame =  1;
   VisStartingMoneyBase =  80;
   VisStartingMoneyRange =  120;
   VisStartingLowEfeeValue =  300;
   VisDinoAttractionIgnoreTime =  10;
   VisDinoAttractionNormalTime =  60;
   VisDinoAttractionHighTime =  120;
   VisDinoAttractionStartMin =  5;
   VisDinoAttractionStartMax =  9;
   DNAItemGoldBaseValue =  0;
   DNAItemGoldCRPValue =  6000;
   DNAItemOpalsBaseValue =  0;
   DNAItemOpalsCRPValue =  4000;
   DNAItemSilverBaseValue =  0;
   DNAItemSilverCRPValue =  2500;
   DNAItemFossilBaseValue =  750;
   DNAItemFossilCRPValue =  0;
   DNAItemAmberBaseValue =  1000;
   DNAItemAmberCRPValue =  1750;
   DNAItemNorthAmericaValue =  25;
   DNAItemAfricaValue =  50;
   DNAItemAsiaValue =  50;
   DNAItemEuropeValue =  50;
   DNAItemDinoRatingValue =  450;
   MiniGameRifleShotsPerClip =  3;
   MiniGameSniperRifleShotsPerClip =  3;
   MiniGameHuntStartTime =  30;
   MiniGameRangerStartTime =  30;
   MiniGameJeepStartTime =  30;
   MiniGameDinosaurTimeBonus =  30;
   MiniGameDinosaurHitBaseScore =  10;
   MiniGameDinosaurHitRepeatBonus =  5;
   MiniGameDinosaurDieBaseScore =  100;
   MiniGameDinosaurDieRepeatBonus =  100;
   MiniGameDinosaurDieQuickBonus =  200;
   MiniGameDinosaurDieHeadShotBonus =  100;
   MiniGameFriendlyHitPenalty = -50;
   MiniGameFriendlyDiePenalty = -500;
   RoadDirtHighPathPopulation =  10;
   FossilMarketMaxItems =  20;
   FossilStorageMaxItems =  15;
   DinoCostRoundTo =  15;
   SniperRifleShotsPerClip =  3;
   HuntingRifleShotsPerClip =  3;
   TazerShotsPerClip =  4;
   MissileShotsPerClip =  1;
   TranquiliserShotsPerClip =  1;
   RoadAddonChanceStraight =  30;
   RoadAddonChanceTIntersection =  50;
   RoadAddonChanceCrossroad =  25;
   BinEffectDist =  4;
   ReplaceExplorerCost =  2000;
   ReplaceRangerChopperCost =  2000;
   ReplaceBalloonCost =  2000;
   MaxSafariPathLength =  800;
   BuildingSelfDamagePerSecond =  1;
   EAAuthMaxDinoEraCount =  5;
   EAAuthMaxBuildingCount =  50;
   EAAuthMaxFenceCount =  60;
   EAAuthMaxRoadCount =  40;
   EAAuthMaxWaterCount =  20;
   EAAuthMaxPaleoTreeCount =  90;
   EAAuthMaxModernTreeCount =  90;
   EAAuthMaxHillCount =  40;
   HerbDinoLureCost =  100;
   CarnDinoLureCost =  100;
   SafariPhotoRewardScore =  100;
   SafariPhotoRewardMinCash =  1000;
   SafariPhotoRewardMaxCash =  5000;
   TreeDensityGainedInLightRain =  20;
   TreeDensityGainedInHeavyRain =  40;
   TreeDensityLostInHeatwave =  25;
   TreeDensityUpdate =  5;
   MiniGameMinReticalPtDistX =  40;
   MiniGameMinReticalPtDistY =  40;
   MiniGameMaxReticalPtDistX =  100;
   MiniGameMaxReticalPtDistY =  100;
   MiniGameMinReticalPtDistX_Zoomed =  60;
   MiniGameMinReticalPtDistY_Zoomed =  60;
   MiniGameMaxReticalPtDistX_Zoomed =  200;
   MiniGameMaxReticalPtDistY_Zoomed =  200;
   JeepBreakdownProbabilty =  100;
   RangerUserSubduePriority =  80;
   RangerUserRetirePriority =  100;
   RangerUserHealPriority =  70;
   RangerUserVaccinateSinglePriority =  10;
   RangerUserVaccinateMultiPriority =  0;
   RangerUserRescuePriority =  50;
   RangerDefaultItemCountSedate =  20;
   RangerDefaultItemCountRetire =  20;
   RangerDefaultItemCountLureHerb =  5;
   RangerDefaultItemCountLureCarn =  5;
   RangerDefaultItemCountVaccinate =  20;
   RangerDefaultItemCountHeal =  20;
   MiniGameRangerRescueProfit =  1500;
   BonusBoostBaseSites =  5;
   AutoLureEmitCost =  100;
   TornadoBorderStartRange =  300;
}
Vector3Constants {
   DecalColourValid = { .248888888888889,  .501960784313725,  .886274509803922 };
   DecalColourInvalid = { 1.00444444444444,  .266666666666667,  .219607843137255 };
   DecalColourStandard = { 1,  1,  1 };
   DecalColourLinkedBuilding = { 1,  1,  0 };
   DecalColourBuildingSquareValid = { .248888888888889,  .501960784313725,  .886274509803922 };
   DecalColourBuildingSquareInvalid = { 1.00444444444444,  .266666666666667,  .219607843137255 };
   DecalColourRoadPointValid = { .25,  .85,  .75 };
   DecalColourRoadPointInvalid = { 1.00444444444444,  .266666666666667,  .219607843137255 };
   DecalColourRoadPointSingular = { .25,  .85,  .75 };
   DecalColourSafariPointValid = { 1,  1,  .3 };
   DecalColourSafariPointInvalid = { 1.00444444444444,  .266666666666667,  .219607843137255 };
   DecalColourSafariPointSingular = { 1,  1,  1 };
   DecalColourFloraValid = { .8,  1,  .8 };
   DecalColourFloraInvalid = { 1.00444444444444,  .266666666666667,  .219607843137255 };
   DecalColourBuildingArrowValid = { .248888888888889,  .501960784313725,  .886274509803922 };
   DecalColourBuildingArrowInvalid = { 1.00444444444444,  .266666666666667,  .219607843137255 };
   TerraFormMountainLevel0 = { 25,  0,  25 };
   TerraFormMountainLevel1 = { 0,  0,  0 };
   TerraFormMountainLevel2 = { 100,  0,  100 };
   LureGasColourCarnivore = { .62,  .17,  .11 };
   LureGasColourHerbivore = { .8,  1,  .5 };
   TacMapBuildingColour = { .42,  .72,  .43 };
   TacMapDinoCarnColour = { .6,  0,  0 };
   TacMapDinoHerbColour = { 0,  .6,  .2 };
   TacMapVisitorColour = { 1,  1,  0 };
   TacMapFenceColour = { .4,  .4,  .4 };
   TacMapHelicoptersColour = { 0,  0,  1 };
   TacMapEventColour = { .86,  .5,  0 };
   TacMapRoadColour = { .78,  .78,  .78 };
   TacMapStrandedVisitor = { 0,  .674509803921569,  .894117647058824 };
   TacMapVehicleColour = { 0,  0,  1 };
   TacMapTornadoColour = { 1,  1,  1 };
   BuildingLensFlareRed = { .4,  .1,  .1 };
   BuildingLensFlareYellow = { .7,  .7,  .12 };
   BuildingLensFlareWhite = { .5,  .45,  .6 };
   BuildingLensFlareOrange = { .6,  .45,  .15 };
   BuildingLensFlareFlashingYellow = { .7,  .45,  .15 };
   BuildingLensFlareFlashingBlue = { .4,  .52,  .85 };
   MoneyProfitColour = { 1,  1,  1 };
   MoneyExpenseColour = { 1,  .2,  .2 };
   MiniMapLandCol = { 226,  222,  46 };
   MiniMapEdgeCol = { 96,  94,  13 };
}
Last edited by Screaming Eagle on Wed, 12th Sep 2007 15:44, edited 1 time in total.
Reason: *sticks the Witch King ontop of a large pillar in which he can fly from time to time else where to make other posts* :P
User avatar
The Witch King
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Re: Constant .ini

Unread postby Dark Star » Mon, 3rd Sep 2007 2:39

I would post about a fraction of the Constant.ini and what they do but I'm quite tired at the moment (9:00 PM here) and you guys can find out what the lines mean, really, since all you do is look at the words. (Game years to actual seconds...)
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Dark Star
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Re: Constant .ini

Unread postby The Witch King » Mon, 3rd Sep 2007 2:44

Dark Star wrote:and you guys can find out what the lines mean, really, since all you do is look at the words. (Game years to actual seconds...)
Yes, however the purpose of this topic was to see how much we really know about this file (since it's so big). I'm very sure we can find stuff that hasn't been tested.
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The Witch King
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Re: Constant .ini

Unread postby Melea Lord » Mon, 3rd Sep 2007 9:25

This is a pretty good idea. I'll get posting lines in a sec...if I haven't lost internet.
Code: Select all
   MaxSafariPathLength =  800;   Controls the max length of a safari ride.
   JeepFuelLimit =  240;              Limit of fuel for a safari jeep
   JeepMaxAltitude =  8.5;           The minimum altitude of a safari ride.
   JeepMinAltitude =  1.2;            The maximum altitude of a safari ride.
   BalloonRideMaxWaypoints =  5; The maximum amount of waypoints allowed for a balloon ride.
   BalloonRideMaxDist =  1000;      The maximum length of a balloon ride.
   WeatherChanceOfLightningWithThunder =  .2;            The chance of lightning apearing with thunder.
   WeatherChanceOfLightningHittingDino =  .2;              The chance of lightning hitting a dinosaur.
   WeatherChanceOfLightningHittingStructure =  .15;     The chance of lightning hitting a building.
   WeatherChanceOfLightningHittingFence =  .15;          The chance of lighting hitting a fence.


What's this!!
Code: Select all
   FenceShockDamageSmallDino =  30;  Health damage to a small dino that attacks a fence.
   FenceShockDamageLargeDino =  60; Health damage to a large dino that attacks a fence.
   SmallDinoDamageFenceAmount =  200; Damage done to a fence attacked by a small dino.
   LargeDinoDamageFenceAmount =  550; Damage done to a fence attacked by a large dino.


So now it all makes sense. There was an action in my FSM modding that somehow damaged the fence but didn't tell me how much damage it did. It was a link to do this. And the fence shock action is also a link to this.
Code: Select all
   VisMinDurationInPark =  30; Minimum amount of time a visitor is forced to stay in the park.
   VisMaxDurationInPark =  420; Maximum amount of time a visitor is allowed in the park.
   VisMaxDurationInParkFullParkRating =  900; Maximum amount of time a visitor is allowed in the park with a 5 star rating.
   VisNotEnoughMoneyThoughtLeaveChance =  .1; Chance of visitors leaving when out of money.
Last edited by The Witch King on Sat, 8th Sep 2007 17:45, edited 1 time in total.
Reason: Code tags are your friends...
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Re: Constant .ini

Unread postby DragoMatt916 » Mon, 3rd Sep 2007 17:31

Woah! This topic can get helpful! I hope more people post in here. And you should sticky this if enough people post what they know. Sorry, I barely know things about constant.ini
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Re: Constant .ini

Unread postby The Witch King » Sat, 8th Sep 2007 17:50

I would sticky this, if only I could.
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Re: Constant .ini

Unread postby Black Wolf » Sun, 11th Nov 2007 15:22

How is called the tag to change the max path number and the max hatcheries number? please i need help!!!
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Re: Constant .ini

Unread postby Dark Star » Sun, 11th Nov 2007 21:52

Black Wolf wrote:How is called the tag to change the max path number and the max hatcheries number? please i need help!!!


The "max path" and "max hatchery" lines can be found in their INI files. Not in the Constant.ini.
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Re: Constant .ini

Unread postby Triceraptor Rex » Tue, 13th Nov 2007 9:22

Black Wolf wrote:How is called the tag to change the max path number and the max hatcheries number? please i need help!!!


Like DS said it is in their .ini's, go down to the line Unit Specific and change the number to your liking. I think there are limits to this though...
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Re: Constant .ini

Unread postby ~Paiyne~ » Wed, 16th Jan 2008 2:00

Okay, I am a bit sure, not fully. Hope it helps?
Code: Select all
   ParkNextArrivalTimeForDesc0 =  30;  The time it takes for heli to come if it is a good park.
   ParkNextArrivalTimeForDesc1 =  60; The time it takes for heli to come if it is an average park.
   ParkNextArrivalTimeForDesc2 =  120; The time it takes for heli to come if it is a bad park.
   ParkNextArrivalTimeForDesc3 =  240; The time it takes for heli to come if it is a horridly bad park.


Does anyone know what these codes mean?
Code: Select all
   LOW_DinoFadeNearDistance =  120;
   LOW_DinoFadeFarDistance =  140;
   LOW_BuildingFadeNearDistance =  120;
   LOW_BuildingFadeFarDistance =  140;
   LOW_TreeFadeNearDistance =  120;
   LOW_TreeFadeFarDistance =  140;
   LOW_RoadAddonFadeNearDistance =  120;
   LOW_RoadAddonFadeFarDistance =  140;
   LOW_VehicleFadeNearDistance =  120;
   LOW_VehicleFadeFarDistance =  140;
   LOW_WallFadeNearDistance =  120;
   LOW_WallFadeFarDistance =  140;
   LOW_VisitorFadeNearDistance =  120;
   LOW_VisitorFadeFarDistance =  140;
   LOW_GrassFadeNearDistance =  60;
   LOW_GrassFadeFarDistance =  90;
   LOW_TerrainDrawDistance =  200;
   LOW_SkySegs =  12;
   LOW_SkySlices =  8;
   LOW_SkyHeight =  100;
   LOW_WaterSegs =  10;
   LOW_WaterRings =  4;
   MEDIUM_DinoFadeNearDistance =  230;
   MEDIUM_DinoFadeFarDistance =  255;
   MEDIUM_BuildingFadeNearDistance =  230;
   MEDIUM_BuildingFadeFarDistance =  255;
   MEDIUM_TreeFadeNearDistance =  230;
   MEDIUM_TreeFadeFarDistance =  255;
   MEDIUM_RoadAddonFadeNearDistance =  230;
   MEDIUM_RoadAddonFadeFarDistance =  255;
   MEDIUM_VehicleFadeNearDistance =  230;
   MEDIUM_VehicleFadeFarDistance =  255;
   MEDIUM_WallFadeNearDistance =  260;
   MEDIUM_WallFadeFarDistance =  285;
   MEDIUM_VisitorFadeNearDistance =  230;
   MEDIUM_VisitorFadeFarDistance =  255;
   MEDIUM_GrassFadeNearDistance =  90;
   MEDIUM_GrassFadeFarDistance =  130;
   MEDIUM_TerrainDrawDistance =  350;
   MEDIUM_SkySegs =  16;
   MEDIUM_SkySlices =  14;
   MEDIUM_SkyHeight =  100;
   MEDIUM_WaterSegs =  16;
   MEDIUM_WaterRings =  16;
   HIGH_DinoFadeNearDistance =  350;
   HIGH_DinoFadeFarDistance =  380;
   HIGH_BuildingFadeNearDistance =  350;
   HIGH_BuildingFadeFarDistance =  380;
   HIGH_TreeFadeNearDistance =  350;
   HIGH_TreeFadeFarDistance =  380;
   HIGH_RoadAddonFadeNearDistance =  350;
   HIGH_RoadAddonFadeFarDistance =  380;
   HIGH_VehicleFadeNearDistance =  350;
   HIGH_VehicleFadeFarDistance =  380;
   HIGH_WallFadeNearDistance =  380;
   HIGH_WallFadeFarDistance =  410;
   HIGH_VisitorFadeNearDistance =  270;
   HIGH_VisitorFadeFarDistance =  300;
   HIGH_GrassFadeNearDistance =  135;
   HIGH_GrassFadeFarDistance =  210;
   HIGH_TerrainDrawDistance =  480;
   HIGH_SkySegs =  20;
   HIGH_SkySlices =  20;
   HIGH_SkyHeight =  100;
   HIGH_WaterSegs =  72;
   HIGH_WaterRings =  50;
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Re: Constant .ini

Unread postby Eternal_Rocker_Chick » Wed, 16th Jan 2008 16:46

Does anyone know what these codes mean?


They're the presets for the different graphical settings
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Re: Constant .ini

Unread postby Utahraptor » Tue, 22nd Jan 2008 16:40

What are the Gun consent settings with the example of sniper
Code: Select all
   SniperRifleAimWaitBase =  3;
   SniperRifleAimWaitLongRange =  1.25;
   SniperRifleAimWaitSmallTarget =  1.25;
   SniperRifleAimWaitNotMoving =  .25;
   SniperRifleAimWaitFastMoving =  1.25;
   SniperRifleHitChanceBase =  .9;
   SniperRifleHitChanceLongRange =  .9;
   SniperRifleHitChanceSmallTarget =  .9;
   SniperRifleHitChanceNotMoving =  1.5;
   SniperRifleHitChanceFastMoving =  .9;
   SniperRifleMinRange =  5;
   SniperRifleMaxRange =  50;
   SniperRifleLongRange =  35;
   SniperRifleTimeToLoadRound =  2.2;
   SniperRifleRecoilMagnitude =  .06;
   SniperRifleRecoilTime =  .5;
   SniperRifleReloadWait =  2;
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Re: Constant .ini

Unread postby Tyrannosaurus Aegyptiacus » Wed, 13th Feb 2008 22:43

Code: Select all
  ParkStartEsat =  0;       <----- How many stars you start with.
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Re: Constant .ini

Unread postby sabelorxy » Mon, 18th Feb 2008 12:02

Vector3Constants {
DecalColourValid = { .248888888888889, .501960784313725, .886274509803922 };
DecalColourInvalid = { 1.00444444444444, .266666666666667, .219607843137255 };
DecalColourStandard = { 1, 1, 1 };
DecalColourLinkedBuilding = { 1, 1, 0 };
DecalColourBuildingSquareValid = { .248888888888889, .501960784313725, .886274509803922 };
DecalColourBuildingSquareInvalid = { 1.00444444444444, .266666666666667, .219607843137255 };
DecalColourRoadPointValid = { .25, .85, .75 };
DecalColourRoadPointInvalid = { 1.00444444444444, .266666666666667, .219607843137255 };
DecalColourRoadPointSingular = { .25, .85, .75 };
DecalColourSafariPointValid = { 1, 1, .3 };
DecalColourSafariPointInvalid = { 1.00444444444444, .266666666666667, .219607843137255 };
DecalColourSafariPointSingular = { 1, 1, 1 };
DecalColourFloraValid = { .8, 1, .8 };
DecalColourFloraInvalid = { 1.00444444444444, .266666666666667, .219607843137255 };
DecalColourBuildingArrowValid = { .248888888888889, .501960784313725, .886274509803922 };
DecalColourBuildingArrowInvalid = { 1.00444444444444, .266666666666667, .219607843137255 };
TerraFormMountainLevel0 = { 25, 0, 25 };
TerraFormMountainLevel1 = { 0, 0, 0 };
TerraFormMountainLevel2 = { 100, 0, 100 };
LureGasColourCarnivore = { .62, .17, .11 };
LureGasColourHerbivore = { .8, 1, .5 };
TacMapBuildingColour = { .42, .72, .43 };
TacMapDinoCarnColour = { .6, 0, 0 };
TacMapDinoHerbColour = { 0, .6, .2 };
TacMapVisitorColour = { 1, 1, 0 };
TacMapFenceColour = { .4, .4, .4 };
TacMapHelicoptersColour = { 0, 0, 1 };
TacMapEventColour = { .86, .5, 0 };
TacMapRoadColour = { .78, .78, .78 };
TacMapStrandedVisitor = { 0, .674509803921569, .894117647058824 };
TacMapVehicleColour = { 0, 0, 1 };
TacMapTornadoColour = { 1, 1, 1 };
BuildingLensFlareRed = { .4, .1, .1 };
BuildingLensFlareYellow = { .7, .7, .12 };
BuildingLensFlareWhite = { .5, .45, .6 };
BuildingLensFlareOrange = { .6, .45, .15 };
BuildingLensFlareFlashingYellow = { .7, .45, .15 };
BuildingLensFlareFlashingBlue = { .4, .52, .85 };
MoneyProfitColour = { 1, 1, 1 };
MoneyExpenseColour = { 1, .2, .2 };
MiniMapLandCol = { 226, 222, 46 };
MiniMapEdgeCol = { 96, 94, 13 };
}

what do this lines mean
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Re: Constant .ini

Unread postby Amaterasu-chan » Sat, 17th May 2008 11:12

I advice you to not touch it...

Btw, how do we get the time mod to work? I put it to 1 over 3 of a year in reality. But the months (in the game) passes by so fast.
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