Constant .ini

Game structure files (fslhunt.ini, eng.txt, research.ini, constant.ini, bldmenu.ini, etc) doubts

Re: Constant .ini

Unread postby Wht_rbt_obj » Mon, 9th Mar 2009 14:17

Whats the missiles and Tazers for anyway?
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Re: Constant .ini

Unread postby Galliraptor » Wed, 11th Mar 2009 1:08

they were unused features unfortunately we can't get them to work
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Re: Constant .ini

Unread postby Jurassic Park » Wed, 23rd Sep 2009 12:18

But when I edit this :x3: ,
Code: Select all
TurrentRange=30
                                               TurrentMaxBullet=100
                                               TurrentMagazineRefillTime=5


THE GAME CRASH!!! :x3: :bored: :argh: Why is that always happen???

(N just 1 simple question: What is a fsm file, why I cann't edit it)(But I can edit ini files)
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Re: Constant .ini

Unread postby Guitar_Guy » Wed, 23rd Sep 2009 20:24

Jurassic Park wrote:But when I edit this :x3: ,
Code: Select all
TurrentRange=30
                                               TurrentMaxBullet=100
                                               TurrentMagazineRefillTime=5


THE GAME CRASH!!! :x3: :bored: :argh: Why is that always happen???
What did you change exactly as far as the Turret stuff goes?
(N just 1 simple question: What is a fsm file, why I cann't edit it)(But I can edit ini files)
An fsm file is a any of the files in the Data\Units\Win folder and controls dino behavior such as how they react to changes in the game. Example, if there hunger meter goes down to a certain level, the file tells them to seek food.

And what do you mean by you can't edit it? Is there an error message? You should just be able to open it with notepad or wordpad or similiar programs.
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Re: Constant .ini

Unread postby Jurassic Park » Thu, 24th Sep 2009 14:15

I know why . I edit the number too large. N it said "Window cann't open this fsm file)

Code: Select all
BallonRideMaxWayPoint=5 The max of the ballon ride way point
         BallonRideMaxDis=1000  The max of the balloon travel distance
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Re: Constant .ini

Unread postby Guitar_Guy » Thu, 24th Sep 2009 23:28

Jurassic Park wrote:I know why . I edit the number too large. N it said "Window cann't open this fsm file

Just right click on the fsm file and then press open with. It will give you a list of programs. Just pick wordpad or notepad.
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Re: Constant .ini

Unread postby SpinosaurusRex » Sun, 15th Nov 2009 18:52

Sorry for reviving an old topic, but there's still some values that need to be addressed.
Code: Select all
FloatConstants {
   GAMEYEARS_TO_ACTUALSECONDS =  3600; How many real seconds make one JPOG year.
   OO_GAMEYEARS_TO_ACTUALSECONDS =  2.77777777777778E-04; ?
   GAMEMONTHS_TO_ACTUALSECONDS =  300; How many real seconds make one JPOG month.
   GAMEWEEKS_TO_ACTUALSECONDS =  75; How many real seconds make one JPOG week.
   GAMEDAYS_TO_ACTUALSECONDS =  10; How many real seconds make one JPOG day.
   VisCorpseTimeout =  60; How many real seconds a corpse (visitor, cleaner, dinosaur) stays in JPOG.
   VisMinDurationInPark =  30; The minimum amount of time visitors can spend in the park.
   VisMaxDurationInPark =  420; The maximum amount of time visitors can spend in the park.
   FossilHuntChanceAmber =  .1; In a fossil hunt, the chance of finding amber.
   FossilHuntChanceFossil =  .9; In a fossil hunt, the chance of finding fossils.
   EAAuthDinoEraAffect =  .3; How much authenticity rating having the different dino eras in the seperate enclosures gives/takes away (depending on if there is a minus sign).
   EAAuthPenaltyWrongEra =  2; How much authenticity rating having the different dino eras in the same enclosure takes away..
   EAAuthBuildingAffect = -.2; How much authenticity rating having one building gives/takes away (depending on if there is a minus sign).
   EAAuthFenceAffect = -.1; How much authenticity rating having one fence gives/takes away (depending on if there is a minus sign).
   EAAuthRoadAffect = -.1; How much authenticity rating having one path tile gives/takes away (depending on if there is a minus sign).
   EAAuthWaterAffect =  .08; How much authenticity rating having a square of water gives/takes away (depending on if there is a minus sign).
   EAAuthPaleoTreeAffect =  .2; How much authenticity rating having one paleo tree gives/takes away (depending on if there is a minus sign).
   EAAuthModernTreeAffect =  .04; How much authenticity rating having one modern tree gives/takes away (depending on if there is a minus sign).
   EAAuthHillAffect =  .15; How much authenticity rating having one hill gives/takes away (depending on if there is a minus sign).
   DNASequenceTime =  60; How long it takes to extract DNA from a fossil in real seconds.
   DinoLifespanMin =  1800; The minimum number of real seconds in a dinosaur lifespan.
   TurretRange =  30; The maximum amount of squares a turret can shoot across.
   TurretMaxBullets =  100; The maximum and default amount of bullets in a Sentry Turret.
   JeepFuelLimit =  240; The maximum and default amount of fuel in a Jeep.
   JeepCollisionDamage =  5; How much damage a Jeep takes if it collides with an object.
   SafariMaxPhotos =  10; The maximum and default amount of photos that can be stored in a Jeep.
   SafariMaxPhotoPayment =  200; The maximum amount of money paid out for a photo.
   WeatherChanceOfLightningHittingDino =  .2; The probability (out of 1, I think) of lightning hitting a dinosaur.
   WeatherChanceOfLightningHittingStructure =  .15;    WeatherChanceOfLightningHittingDino =  .2; The probability (out of 1, I think) of lightning hitting a building.
   WeatherChanceOfLightningHittingFence =  .15;    WeatherChanceOfLightningHittingDino =  .2; The probability (out of 1, I think) of lightning hitting a fence.
   WeatherLightningBuildingDamage =  200; The amount of damage a building takes if lightning hits it.
   WeatherLightningDinoDamage =  200; The amount of damage a dinosaur takes if lightning hits her.
   WeatherLightningFenceDamage =  200; The amount of damage a fence takes if lightning hits it.
   FossilItemAmberChance =  .2; I think this is the probability out of 10 (another assumption) that an item in the fossil market may be amber.
   DinoSleepDuration =  90; How long a dinosaur sleeps in real seconds.
   DinoGrassFoodVal =  .1; The nutrition value (for dinosaurs) of grass.
   DinoModernFloraVal =  .5; The nutrition value (for dinosaurs) of modern flora.
   DinoPaleoFloraVal =  2; The nutrition value (for dinosaurs) of paleo flora.
   DinoHuntNeedStressRate =  .04; If the dinosaur needs to hunt, this is how stressed she may become.
   DinoSickStressRate =  .01; If the dinosaur is ill, this is how stressed she may become.
   DinoPanicStressRate =  .02; If the dinosaur is panicking, this is how stressed she may become.
   BalloonRideMaxWaypoints =  5; The maximum amount of waypoints on a balloon ride.
   BalloonRideMaxDist =  1000; The maximum distance a ballooon may travel.
   BinocularRangeUpgrade =  1.5; This is how much the sight range of the binoculars increase once the upgrade is researched.
   FenceShockDamageSmallDino =  30; This is how much damage touching an electric fence may inflict on a small dinosaur.
   FenceShockDamageLargeDino =  60; This is how much damage touching an electric fence may inflict on a large dinosaur.
   SmallDinoDamageFenceAmount =  200; This is how much damage being rammed by a small dinosaur may inflict on a fence.
   LargeDinoDamageFenceAmount =  550; This is how much damage being rammed by a large dinosaur may inflict on a fence.
   LethalGeneKillDelay =  30; This is how long the Lethal Gene takes to kill a dinosaur.
}
IntConstants {
   MaxDinoPopulation =  60; The maximum amount of dinosaurs that can be in a park at one time.
   ParkMaxEntryFee =  5000; The maximum entry fee for the park.
   ParkStartEntryFee =  200; The default entry fee for the park.
   ParkMaxPopulationCap =  100; The maximum amount of visitors that can be in a park at one time.
   ParkStartPlayerMoney =  60000; The amount of money a player starts off with.
   ParkStartPlayerMoneyCheat =  200000000; Possibly an obselete feature.
   ParkInstantMoneyFailureLevel = -100000; Possibly an obselete feature.
   VisitorFatalityPayout =  5000; How much money must be payed if a visitor dies.
   PathCost =  50; How much money one path tile costs.
   TreePaleoCost =  300; How much money nine paleo trees cost.
   TreeModernCost =  100; How much money nine modern trees cost.
   TerraformCost =  5; How much money one terraforming action costs.
   FossilHuntStartNumTeams =  1; The default amount of Fossil Hunting teams you can have (and the minimum amount).
   FossilHuntMaxNumTeams =  5; The maximum amount of Fossil Hunting teams you can have.
   FossilHuntBuyTeamBaseCost =  0; How much the first (and default) Fossil Hunt team costs.

I know more than that, but I don't have the time to post it all.
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Re: Constant .ini

Unread postby RaptorRaider » Wed, 9th Dec 2009 20:33

6 days before I couldn't post.
It takes approximately 1420061670 seconds for a body to completely decompose.
That is approximately 45 years, e.g....
Code: Select all
VisCorpseTimeout = 1420061670

Though that is a really long time.....
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Re: Constant .ini

Unread postby harryisere » Sat, 30th Jan 2010 20:01

Anyone know where I can find the line that sets the possibility of my dino's getting sick?

if its not in constant.ini, but in a different folder, could sum1 tell me?

I am sick to death of 'your brachiosaurus has died' or whatever.

I've tried the cheat and it say's ive activated it, but it doesn't seem to work :S

please help!
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Re: Constant .ini

Unread postby shadowfear13 » Sun, 31st Jan 2010 17:41

Are they catching diseases or do they just randomly go into comas?
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Re: Constant .ini

Unread postby harryisere » Tue, 2nd Feb 2010 18:47

well they go into comas randomly. And then some of them catch diseases. It get's me really annoyed. I used the cheat that stops them getting sick and it's worked now. Is it possible to change the lifespan of all the dinos?

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Re: Constant .ini

Unread postby shadowfear13 » Wed, 3rd Feb 2010 23:50

Yeah search forum, or google jpog edit files. It should tell you otherwise ask later and I'll check for you.
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Re: Constant .ini

Unread postby shadowfear13 » Wed, 3rd Feb 2010 23:50

Someone delete my comp spassed and made me double post.
Last edited by shadowfear13 on Wed, 3rd Feb 2010 23:51, edited 1 time in total.
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Re: Constant .ini

Unread postby shadowfear13 » Wed, 3rd Feb 2010 23:50

Yeah search forum, or google jpog edit files. It should tell you otherwise ask later and I'll check for you.
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Re: Constant .ini

Unread postby Carcharadontosaurus » Sat, 20th Aug 2011 17:21

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