TurrentRange=30
TurrentMaxBullet=100
TurrentMagazineRefillTime=5
What did you change exactly as far as the Turret stuff goes?Jurassic Park wrote:But when I edit this ,
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TurrentRange=30
TurrentMaxBullet=100
TurrentMagazineRefillTime=5
THE GAME CRASH!!! Why is that always happen???
An fsm file is a any of the files in the Data\Units\Win folder and controls dino behavior such as how they react to changes in the game. Example, if there hunger meter goes down to a certain level, the file tells them to seek food.(N just 1 simple question: What is a fsm file, why I cann't edit it)(But I can edit ini files)
BallonRideMaxWayPoint=5 The max of the ballon ride way point
BallonRideMaxDis=1000 The max of the balloon travel distance
Jurassic Park wrote:I know why . I edit the number too large. N it said "Window cann't open this fsm file
FloatConstants {
GAMEYEARS_TO_ACTUALSECONDS = 3600; How many real seconds make one JPOG year.
OO_GAMEYEARS_TO_ACTUALSECONDS = 2.77777777777778E-04; ?
GAMEMONTHS_TO_ACTUALSECONDS = 300; How many real seconds make one JPOG month.
GAMEWEEKS_TO_ACTUALSECONDS = 75; How many real seconds make one JPOG week.
GAMEDAYS_TO_ACTUALSECONDS = 10; How many real seconds make one JPOG day.
VisCorpseTimeout = 60; How many real seconds a corpse (visitor, cleaner, dinosaur) stays in JPOG.
VisMinDurationInPark = 30; The minimum amount of time visitors can spend in the park.
VisMaxDurationInPark = 420; The maximum amount of time visitors can spend in the park.
FossilHuntChanceAmber = .1; In a fossil hunt, the chance of finding amber.
FossilHuntChanceFossil = .9; In a fossil hunt, the chance of finding fossils.
EAAuthDinoEraAffect = .3; How much authenticity rating having the different dino eras in the seperate enclosures gives/takes away (depending on if there is a minus sign).
EAAuthPenaltyWrongEra = 2; How much authenticity rating having the different dino eras in the same enclosure takes away..
EAAuthBuildingAffect = -.2; How much authenticity rating having one building gives/takes away (depending on if there is a minus sign).
EAAuthFenceAffect = -.1; How much authenticity rating having one fence gives/takes away (depending on if there is a minus sign).
EAAuthRoadAffect = -.1; How much authenticity rating having one path tile gives/takes away (depending on if there is a minus sign).
EAAuthWaterAffect = .08; How much authenticity rating having a square of water gives/takes away (depending on if there is a minus sign).
EAAuthPaleoTreeAffect = .2; How much authenticity rating having one paleo tree gives/takes away (depending on if there is a minus sign).
EAAuthModernTreeAffect = .04; How much authenticity rating having one modern tree gives/takes away (depending on if there is a minus sign).
EAAuthHillAffect = .15; How much authenticity rating having one hill gives/takes away (depending on if there is a minus sign).
DNASequenceTime = 60; How long it takes to extract DNA from a fossil in real seconds.
DinoLifespanMin = 1800; The minimum number of real seconds in a dinosaur lifespan.
TurretRange = 30; The maximum amount of squares a turret can shoot across.
TurretMaxBullets = 100; The maximum and default amount of bullets in a Sentry Turret.
JeepFuelLimit = 240; The maximum and default amount of fuel in a Jeep.
JeepCollisionDamage = 5; How much damage a Jeep takes if it collides with an object.
SafariMaxPhotos = 10; The maximum and default amount of photos that can be stored in a Jeep.
SafariMaxPhotoPayment = 200; The maximum amount of money paid out for a photo.
WeatherChanceOfLightningHittingDino = .2; The probability (out of 1, I think) of lightning hitting a dinosaur.
WeatherChanceOfLightningHittingStructure = .15; WeatherChanceOfLightningHittingDino = .2; The probability (out of 1, I think) of lightning hitting a building.
WeatherChanceOfLightningHittingFence = .15; WeatherChanceOfLightningHittingDino = .2; The probability (out of 1, I think) of lightning hitting a fence.
WeatherLightningBuildingDamage = 200; The amount of damage a building takes if lightning hits it.
WeatherLightningDinoDamage = 200; The amount of damage a dinosaur takes if lightning hits her.
WeatherLightningFenceDamage = 200; The amount of damage a fence takes if lightning hits it.
FossilItemAmberChance = .2; I think this is the probability out of 10 (another assumption) that an item in the fossil market may be amber.
DinoSleepDuration = 90; How long a dinosaur sleeps in real seconds.
DinoGrassFoodVal = .1; The nutrition value (for dinosaurs) of grass.
DinoModernFloraVal = .5; The nutrition value (for dinosaurs) of modern flora.
DinoPaleoFloraVal = 2; The nutrition value (for dinosaurs) of paleo flora.
DinoHuntNeedStressRate = .04; If the dinosaur needs to hunt, this is how stressed she may become.
DinoSickStressRate = .01; If the dinosaur is ill, this is how stressed she may become.
DinoPanicStressRate = .02; If the dinosaur is panicking, this is how stressed she may become.
BalloonRideMaxWaypoints = 5; The maximum amount of waypoints on a balloon ride.
BalloonRideMaxDist = 1000; The maximum distance a ballooon may travel.
BinocularRangeUpgrade = 1.5; This is how much the sight range of the binoculars increase once the upgrade is researched.
FenceShockDamageSmallDino = 30; This is how much damage touching an electric fence may inflict on a small dinosaur.
FenceShockDamageLargeDino = 60; This is how much damage touching an electric fence may inflict on a large dinosaur.
SmallDinoDamageFenceAmount = 200; This is how much damage being rammed by a small dinosaur may inflict on a fence.
LargeDinoDamageFenceAmount = 550; This is how much damage being rammed by a large dinosaur may inflict on a fence.
LethalGeneKillDelay = 30; This is how long the Lethal Gene takes to kill a dinosaur.
}
IntConstants {
MaxDinoPopulation = 60; The maximum amount of dinosaurs that can be in a park at one time.
ParkMaxEntryFee = 5000; The maximum entry fee for the park.
ParkStartEntryFee = 200; The default entry fee for the park.
ParkMaxPopulationCap = 100; The maximum amount of visitors that can be in a park at one time.
ParkStartPlayerMoney = 60000; The amount of money a player starts off with.
ParkStartPlayerMoneyCheat = 200000000; Possibly an obselete feature.
ParkInstantMoneyFailureLevel = -100000; Possibly an obselete feature.
VisitorFatalityPayout = 5000; How much money must be payed if a visitor dies.
PathCost = 50; How much money one path tile costs.
TreePaleoCost = 300; How much money nine paleo trees cost.
TreeModernCost = 100; How much money nine modern trees cost.
TerraformCost = 5; How much money one terraforming action costs.
FossilHuntStartNumTeams = 1; The default amount of Fossil Hunting teams you can have (and the minimum amount).
FossilHuntMaxNumTeams = 5; The maximum amount of Fossil Hunting teams you can have.
FossilHuntBuyTeamBaseCost = 0; How much the first (and default) Fossil Hunt team costs.
VisCorpseTimeout = 1420061670
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