Constant .ini

Game structure files (fslhunt.ini, eng.txt, research.ini, constant.ini, bldmenu.ini, etc) doubts

Re: Constant .ini

Unread postby Simonosaurus » Tue, 17th Jun 2008 23:22

Hi, i'm new to this forum but i've been reading through for a while. Anyway i'd thought i'd post some of the constant.ini lines that i know. Most of them are self explanatary but, hey,every little helps

MaxDinoPopulation = 250; Total number of Dino’s in park
ParkMaxEntryFee = 5000; The max limit you can charge visitors for entry
ParkStartEntryFee = 500; The starting fee you charge

ParkStartPlayerMoney = 1300000; The amount of money you start with
VisitorFatalityPayout = 5000; The money you pay out when a visitor dies

PathCost = 50; The cost to lay a portion of path
TreePaleoCost = 300; The cost to plant paleo trees
TreeModernCost = 100; The cost to plant modern trees

DinoMinimumHatchableDNA = 50; The minimum amount of DNA needed to hatch a dinosaur

DinoGiveInitialDNA = 50; The amount of DNA you have for a starting dinosaur
DinoGive2ndInitialDNA = 50; The amount of DNA you have for your second starting dinosaur
DinoGiveRestInitialDNA = 12; The amount of DNA you have for your third starting dinosaur

FossilHuntStartNumTeams = 1; The number of dig teams you start with
FossilHuntMaxNumTeams = 7; The maximum number of dig teams you can hire

FossilMarketMaxItems = 20; The maximum capacity of items in the fossil market
FossilStorageMaxItems = 20; The maximum capacity of items in the fossil storage in genetics lab
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Re: Constant .ini

Unread postby Brachiosaurus Rex » Tue, 19th Aug 2008 22:43

thanks for those il post if i find any mi self
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Re: Constant .ini

Unread postby Reprieve » Wed, 20th Aug 2008 11:00

visWander = 5

Changes how far the visitors wander
More info here
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Re: Constant .ini

Unread postby Jurassic Jim » Thu, 25th Sep 2008 14:02

This would be very helpful to have the meaning of all these.... I was messing around with some yesterday and know that most of these that start with vis have to do with the visitors behavior. For example:

VisCleanlinessNoticeLevel = .75; This has to do with how much they notice if the park is dirty.

I raised the .75 to .99 and they kept complaining about how dirty the park is. I would think it is a percentage.
It would be nice to know where the formula's are ? There has to be a folder containing formulas ?
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Re: Constant .ini

Unread postby JurassicParkFan » Sat, 15th Nov 2008 5:16

VisOffRoadWaitingTimeout = 30; (How long till your visitor gets tired when off of the path while waiting)
VisOffRoadWaitingLostChance = .5; (The Chance your visitor gets lost when off the path while waiting)
VisOffRoadLostTimeout = 200; (How long till your visitor gets tired when off the path while lost ((A Dinosaur scared the visitor)). )
VisOffRoadLostSickChance = .7; (How long till your lost visitor gets sick when off path)
VisOffRoadSickTimeout = 60; (How long till your sick visitor gets tired when off path)
VisOffRoadSickDeathChance = .9; (The Chance of your sick visitor Dying (Like how they always fall down all of a sudden.) I changed this to .0; I havent tested but i hope it makes them never die of being sick! However they always get sick unless you change VisOffRoadLostSickChance to .0; )
VisOnRoadWantLeaveTimeout = 900; (How long till your Visitor on the path wants to leave when tired.

MaxDinoPopulation = 999; (The Maximum amount of Dinosaurs in your Park)
ParkMaxEntryFee = 5000; (The Maximum amount of Money Visitors have to Play to get into your Park)
ParkStartEntryFee = 0; (The Main Setting for the amount of money visitors have to pay (if you didnt change this then it will say 500)
ParkMinPopulationCap = 25; (The Minimum amount of people allowed in your park (This wont effect how many visitors come from the Helicopter)
ParkMaxPopulationCap = 999; (The Maximum amount of people allowed in your park (This wont effect how many visitors leave if it accidentally crosses the limit))
ParkStartPlayerMoney = 130000; (How much Money you start off with)
ParkStartPlayerMoneyCheat = 60000; (???)
ParkInstantMoneyFailureLevel = -100000; (Probably the Red tape)
ParkMoneyWarningGift = 60000; (??? I think they give you money before they give you red tape.)
VisitorFatalityPayout = 1; (How Much money you have to pay when a visitor dies.)
GAMEYEARS_TO_ACTUALSECONDS = 31556926; (31556926 in real life
OO_GAMEYEARS_TO_ACTUALSECONDS = 2.77777777777778E-04; (???)
GAMEMONTHS_TO_ACTUALSECONDS = 2629743.83; (2629743.83 In Real life)
GAMEWEEKS_TO_ACTUALSECONDS = 604800; (604800 In Real life)
GAMEDAYS_TO_ACTUALSECONDS = 86400; (Game days to Actual Seconds. Unmodified it is 10. In real life it is 86400. Changing this will not effect how fast or slow your Dinosaurs or Visitors Move.)
ParkStartEsat = 5;
ParkMaxHelicopterLoading = 25; (How long it takes for the Helicopter to Show Up from the Ocean, Land, Unload then Take off.
ParkMaxHelicopterFrequency = 5; (The Maximum amount of people the Helicopter can carry)
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Re: Constant .ini

Unread postby godzillaman » Sat, 15th Nov 2008 17:30

Is there a way to make the starting year 2008?
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Re: Constant .ini

Unread postby Eternal_Rocker_Chick » Sat, 15th Nov 2008 19:07

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Re: Constant .ini

Unread postby godzillaman » Sat, 15th Nov 2008 19:41

Shoot. Dat stinks.
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Re: Constant .ini

Unread postby shadowfear13 » Sat, 10th Jan 2009 0:09

Does anyone know how to get more fences cause i've tried everything,but it still only starts me with 600.
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Re: Constant .ini

Unread postby Reprieve » Sat, 10th Jan 2009 12:29

Install the GEP :zaru:
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Re: Constant .ini

Unread postby shadowfear13 » Sat, 10th Jan 2009 15:36

What's that and where can i get it?
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Re: Constant .ini

Unread postby Reprieve » Sat, 10th Jan 2009 15:44

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Re: Constant .ini

Unread postby shadowfear13 » Sun, 11th Jan 2009 15:48

It's free right?I don't want to spend any money accidentally.
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Re: Constant .ini

Unread postby godzillaman » Sun, 11th Jan 2009 22:12

Yes it's free. :facepalm:
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Re: Constant .ini

Unread postby Dark Star » Wed, 21st Jan 2009 16:58

Code: Select all
WeatherTimeBetweenThunder =  XX; Time between lightning strikes.
WeatherChanceOfLightningWithThunder =  XX; The chance of lightning striking with thunder.
WeatherChanceOfLightningHittingDino =  XX; The chance of lightning striking a dinosaur.
WeatherChangeOfLightningHittingStructure =  XX; The chance of lightning hitting a building
WeatherChanceOfLightingHittingFence =  XX; The chance of lightning striking fences.



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