Dispatching a jeep without visitors!

Animal/Building ini, inx and nwt doubts

Re: Dispatching a jeep without visitors!

Unread postby <>< » Wed, 11th Mar 2009 5:19

The only thing I am concerned with is not being able to actually MAKE a button in the HUD

Well then you should be concerned, 'cause you can't, unfortunately. The building's codes are fixed so that you can't add any extras to them :/ it's unfortunate really, since if you could you could make Food Dispensers that dispense Goats, Cows, Compies, Birds and Visitors XD

A very good topic though. Would be nice to launch something like the grey and red park jeeps from somewhere instead of helis too. But that is an ambitious dream for the moment, or at least to me.

JPItalia's skin thread is a good place to look into... the pack is going to be re-released at some point this year and will include the ability to have both TLW and JP Jeep skins in the game at once through multiple skinning. Which will be most fun to use :)

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Re: Dispatching a jeep without visitors!

Unread postby Legion » Wed, 11th Mar 2009 10:42

Sgt. Angel wrote:Well then you should be concerned, 'cause you can't, unfortunately. The building's codes are fixed so that you can't add any extras to them :/ it's unfortunate really, since if you could you could make Food Dispensers that dispense Goats, Cows, Compies, Birds and Visitors XD

Actually, you can, through the .gui files, but they're kind of a headache.
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Re: Dispatching a jeep without visitors!

Unread postby <>< » Wed, 11th Mar 2009 11:15

Ah. I aplogise for my mistake then. :hehee: Oops...

Right then, I'm off to learn GUI modding so I can get Goats, Cows, Birds and Cleaners to be ejected from the same Food Dispenser. :P

Back on track to the Safari Car bit though, it seems there is a way to get the different cars to be released from the Safari Depot then. So the question is how to go about the function of releasing the varying types of cars from a single Depot? :looney:

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Re: Dispatching a jeep without visitors!

Unread postby Integrity Zero » Thu, 12th Mar 2009 3:17

Sgt. Angel wrote:Ah. I aplogise for my mistake then. :hehee: Oops...

Right then, I'm off to learn GUI modding so I can get Goats, Cows, Birds and Cleaners to be ejected from the same Food Dispenser. :P

Back on track to the Safari Car bit though, it seems there is a way to get the different cars to be released from the Safari Depot then. So the question is how to go about the function of releasing the varying types of cars from a single Depot? :looney:

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I'm just going to remind everyone that I've simply discovered how to make MST files for dinosaurs without losing the dead skins. This suggests that it's possible to get multiple Vehicle and Building skins, possibly, but I have not looked into those yet. For now I'm simply getting the dinosaur skins worked on (which, although not necessarily complex, after doing it several times, requires you to get the order of skins just right, or some dinosaurs will be skinless), so I have little to no expertise in making multiple vehicle skins. When I am done with the dinosaurs though, that will be my very next task. ;) So don't get your hopes down.
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Re: Dispatching a jeep without visitors!

Unread postby reptilecrazy12 » Sat, 21st Mar 2009 15:33

It'd be cool having more than 1 vehicle skin
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Re: Dispatching a jeep without visitors!

Unread postby Integrity Zero » Sat, 21st Mar 2009 21:55

Actually I don't think that can be done. I've looked into it and it all for the most part calls upon some existing part of the .exe. Without editting that, I can't control which skin the safari decides to use - I can adda button, sure, but it wouldn't have the desired effect - it might, say, spawn a goat or a cow for carns to eat, for example.
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Re: Dispatching a jeep without visitors!

Unread postby Clonetrooper101 » Sun, 22nd Mar 2009 0:29

I can't believe someone finally got the safari jeep to come out of the jeep station without visitors! :iria:
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Re: Dispatching a jeep without visitors!

Unread postby Anewguy » Fri, 27th Mar 2009 13:30

Umm hi is it normal that when the jeep has drived around and then it get back to its "garrage" it doesnt come out anymore???? :C:
If not that the 1 issue that happen. :C:
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Re: Dispatching a jeep without visitors!

Unread postby Integrity Zero » Fri, 27th Mar 2009 20:17

Proper english PLEASE. Seriously, we can't help you if we don't understand what you're saying.
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Re: Dispatching a jeep without visitors!

Unread postby Anewguy » Fri, 27th Mar 2009 21:49

Integrity Zero wrote:Proper english PLEASE. Seriously, we can't help you if we don't understand what you're saying.

The jeep doesnt come out!! After it has been driving around! :C:
And sorry about my bad english :facepalm:
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Re: Dispatching a jeep without visitors!

Unread postby CeratosaurusIngens » Thu, 9th Apr 2009 20:26

Excellent work. I can't stand waiting for the safari to get visitors. Now I don't have to. Thanks!
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Re: Dispatching a jeep without visitors!

Unread postby SpinosaurusRex » Sat, 4th Jul 2009 11:30

island maker dude wrote:EDIT: I have realized that sometimes the jeep does not come back out after it enters the gate, to keep it going make the path really long or delete and rebuild the safari ride and it will just drive out again.(without visitors of course)

I have done it!

I found this in the safari.inx

Component[0] {
Type=AVisSafariComponent;
MinVisitorFee=0;
MaxVisitorFee=250;
InitialVisitorFee=40;
ExpectedVisitorFee=160;
VisitorFeeStep=20;
BaseQuality=0.5;
RangeQuality=0.5;
Capacity=5;
DegTimeRate=0.0;
DegVisRate=0.01;
FrontDoorAnim=0;
MaxVisitorsOnRide=6;
MaxVisitorsInQue=4;

AND CHANGED IT TO THIS

Component[0] {
Type=AVisSafariComponent;
MinVisitorFee=0;
MaxVisitorFee=250;
InitialVisitorFee=40;
ExpectedVisitorFee=160;
VisitorFeeStep=20;
BaseQuality=0.5;
RangeQuality=0.5;
Capacity=5;
DegTimeRate=0.0;
DegVisRate=0.01;
FrontDoorAnim=0;
MaxVisitorsOnRide=0;
MaxVisitorsInQue=4;



Know the safari endlessly loops its track without a need of visitors!


FATALITY!

The visitors waiting in the queue may die of exposure due to the fact that they cannot get into the Safari Car! And their AI isn't complex, so they may wait until they die! :argh: You'll have big piles of dead visitors decomposing in the entrance! :argh: And I don't that will help the park's popularity. :argh:
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Re: Dispatching a jeep without visitors!

Unread postby ROBOT_ENTERTAIN_XBOX » Sun, 12th Jul 2009 2:40

This is perfect for movies example: "why is that car keep going in a circle?" "ride crash"
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Re: Dispatching a jeep without visitors!

Unread postby Spinosaurus hunter » Fri, 17th Jul 2009 15:02

Great mod! But I have a problem. In the safari.ini i can't find the lines that you are talking about. Can someone help?
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Re: Dispatching a jeep without visitors!

Unread postby The Grim Reaper » Mon, 3rd Aug 2009 19:48

SpinosaurusRex wrote:
island maker dude wrote:EDIT: I have realized that sometimes the jeep does not come back out after it enters the gate, to keep it going make the path really long or delete and rebuild the safari ride and it will just drive out again.(without visitors of course)

I have done it!

I found this in the safari.inx

Component[0] {
Type=AVisSafariComponent;
MinVisitorFee=0;
MaxVisitorFee=250;
InitialVisitorFee=40;
ExpectedVisitorFee=160;
VisitorFeeStep=20;
BaseQuality=0.5;
RangeQuality=0.5;
Capacity=5;
DegTimeRate=0.0;
DegVisRate=0.01;
FrontDoorAnim=0;
MaxVisitorsOnRide=6;
MaxVisitorsInQue=4;

AND CHANGED IT TO THIS

Component[0] {
Type=AVisSafariComponent;
MinVisitorFee=0;
MaxVisitorFee=250;
InitialVisitorFee=40;
ExpectedVisitorFee=160;
VisitorFeeStep=20;
BaseQuality=0.5;
RangeQuality=0.5;
Capacity=5;
DegTimeRate=0.0;
DegVisRate=0.01;
FrontDoorAnim=0;
MaxVisitorsOnRide=0;
MaxVisitorsInQue=4;



Know the safari endlessly loops its track without a need of visitors!


FATALITY!

The visitors waiting in the queue may die of exposure due to the fact that they cannot get into the Safari Car! And their AI isn't complex, so they may wait until they die! :argh: You'll have big piles of dead visitors decomposing in the entrance! :argh: And I don't that will help the park's popularity. :argh:


Perhap, changing the MaxVisitorsInQue value to 0 as well may prevent visitors from entering the queue and thus may prevent the fatalities. :stoned:
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If you desire help with modding, please come to my questions page at http://modgenesis.hostingdelivered.com/viewtopic.php?f=58&p=109223#p109154.
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