Fire Breathing Dilophosaur by RKS

Animal/Building ini, inx and nwt mods

Fire Breathing Dilophosaur by RKS

Unread postby MastaFoo69 » Fri, 1st Feb 2008 19:11

Hello again, here i shall give you all the revised version of my favorite MOD that i made. This is a fire-breathing dilophosaur.

Purpose of the MOD
This MOD replaces the venom particles that the dilophosaur breathes with rather neat looking Fire Particles.

Known Issues
None that Im currently aware of.

Tutorial/ File Download
OK, as im way too lazy (and tired) to write a proper tutorial on doing this, I will tell you which file to replace and I shall also give you the finished file, so you dont really need to do anything but cut and paste! :D
1) Anyway, you have to download this file:
dinopar.zip
. It is dinopar.ini in the form of a Zip.
2) Then, after extracting the file, you must open up the folder: Data/Particles, and make a backup copy of the default dinopar.ini file.
3) Now, copy the new dinopar.ini file, and place it into the Data/Particles folder. A message box will appear, asking you if you want to replace the file. Press "Yes", and the file will be replaced with the new one.
4) Start up JPOG, enter either Site B or Operation Genesis mode, and create a Dilophosaur and something for it to eat.
5) Wait a while, and when the dilophosaur becomes hungry, he will chase whatever his prey happens to be, and instead of spitting venom at it, it will breath fire!!!

Notes
The dilophosaur is (by default) a rather harmless carnivore, and does not attack anything very often, so dont expect to see this a whole lot. You can however, with a little .ini modding, open up the dilophosaurs .ini file in the Data/Units folder and increase the "predNeed" value to make it attack more often (but this has the risk of the side effect of making the dinosaur have a rather insatiable appetite if you increase it too much).

A Picture of it in actioin
Here is the best picture i could get of this happening (note that the skin shown is not included): Image make note that the fire does start at the mouth, and looks better than this.

The Legal things
This MOD was created by Eric Swisher (aka Rex_Kills_Spino) and is not to be used in any other mod without his prior consent. Also, this MOD is to stay here at Modding Genesis, and may not be posted anywhere else without his prior consent.
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Re: Fire Breathing Dilophosaur by RKS

Unread postby lil-T-rex » Fri, 13th Jun 2008 17:05

I like it its really good to watch aswell.
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Re: Fire Breathing Dilophosaur by RKS

Unread postby sooci » Thu, 4th Sep 2008 16:06

where did you get that skin then? :iria:
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Re: Fire Breathing Dilophosaur by RKS

Unread postby MastaFoo69 » Mon, 29th Sep 2008 18:46

Its one of my own. (IIRC I didnt release it here though...)
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Re: Fire Breathing Dilophosaur by RKS

Unread postby JPOGFAN » Sat, 6th Dec 2008 5:20

download link doesn't work
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Re: Fire Breathing Dilophosaur by RKS

Unread postby H9kershaw » Sat, 6th Mar 2010 19:28

can somone put a new download link the old one dosn't work :x3:
You know the first attraction I ever built when I came
down south from Scotland? Was a Flea Circus, Petticoat Lane. Really quite wonderful.
John Hammond to Elle Satler
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Re: Fire Breathing Dilophosaur by RKS

Unread postby Nick3069 » Tue, 9th Mar 2010 22:03

Inside JPOG\Data\Particle\dinopar.ini, all you need to do is replace what's under [Dilopho_Spit] with this:
Code: Select all
[Dilopho_Spit]

particletype = "fire";
numparticles = 200;
lifelostpersec = 0.666667;
tex = "data/particle/smoke2";
blend = "translucent";
startr = 255.000000;
startg = 176.000000;
startb = 23.000000;
starta = 150.000000;
endr = 255.000000;
endg = 108.000000;
endb = 0.000000;
enda = 0.000000;
startsize = 0.462000;
endsize = 0.462000;
ejectradius = 0.000000;
ejectforce = 8.286000;
weight = 0.856800;
emitoverframes = 14;
emitoverframesspeed = "linear";
splashloop = "loop";
lifelostpersecrand = 0.800000;
ejectdirrand = 0.800000;
ejectforcerand = 0.900000;
weightrand = 10.000000;
locatordirtype = "local";
locatordirx = 0.928477;
locatordiry = 0.271391;
locatordirz = 0.000000;


Actually, I think that's my upgraded version and not the original. I think the original had a particletype = "splash" instead of particletype = "fire" and the color was a little different.
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Re: Fire Breathing Dilophosaur by RKS

Unread postby H9kershaw » Wed, 10th Mar 2010 20:47

Thanks so much :iria: :iria: :iria: :iria: :iria: :iria: :iria: :iria: :iria: :iria:
You know the first attraction I ever built when I came
down south from Scotland? Was a Flea Circus, Petticoat Lane. Really quite wonderful.
John Hammond to Elle Satler
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