Twisters

Game structure files (fslhunt.ini, eng.txt, research.ini, constant.ini, bldmenu.ini, etc)

Twisters

Unread postby pye266 » Fri, 28th Jan 2011 20:08

Lads, can anyone tell me how to get rid of twisters, I've built a park for my little 5 year old nephew as he love's the game and the jurassic park movies, But the twisters keep coming and ruining his park, I've tryed changing the settings in the weather ini but the still keep appearing... :bored:

Sorry forgot to mention im new to JPOG and would like to say it's a fun game for all age's.... :grin:
pye266
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Re: Twisters

Unread postby Siornithosaurus » Sun, 26th Feb 2012 23:04

Replace the text in your weather.ini with this:

Code: Select all
pc_structurescale    = 1.0;
pc_dinoscale       = 1.0;
pc_treescale       = 1.0;

ps2_structurescale    = 0.75;
ps2_dinoscale       = 1.0;
ps2_treescale       = 1.0;

xbox_structurescale    = 1.0;
xbox_dinoscale       = 1.0;
xbox_treescale       = 1.6;

gc_structurescale    = 0.75;
gc_dinoscale       = 1.0;
gc_treescale       = 1.0;

lightrain
{
   drylength = 300.0;
   wetlength = 300.0;
   dryprobability = 4;
   wetprobability = 30;
   minwindspeedKPH = 0.0;
   maxwindspeedKPH = 24.0;
   
   setting
   {
      deepoceancolour = {31.0, 44.0, 41.0};
      waterdistortion = 0.3;

      pc_fogcolour = {173.0, 170.0, 173.0};
      pc_fognear = 0.4;
      pc_fogfar  = 1.0;

      ps2_fogcolour = {90.0, 108.0, 116.0};
      ps2_fognear = 0.4;
      ps2_fogfar  = 1.0;

      sky
      {
         pc_fronttop = {143.0, 143.0, 143.0};
         pc_frontbot = {199.0, 199.0, 199.0};
         pc_backtop = {143.0, 143.0, 143.0};
         pc_backbot = {199.0, 199.0, 199.0};

         ps2_fronttop = {143.0, 143.0, 143.0};
         ps2_frontbot = {199.0, 199.0, 199.0};
         ps2_backtop = {143.0, 143.0, 143.0};
         ps2_backbot = {199.0, 199.0, 199.0};
      }
      lights
      {
         pc_ambient = {0.7, 0.7, 0.7};
         pc_sun   = {0.85, 0.85, 0.95};

         ps2_ambient = {0.58, 0.56, 0.56};
         ps2_sun   = {0.25, 0.25, 0.30};
         ps2_shadow = 0.3;

         xbox_ambient = {0.5, 0.5, 0.5};
         xbox_sun   = {0.75, 0.75, 0.75};

         gc_ambient = {0.35, 0.35, 0.35};
         gc_sun   = {0.3, 0.3, 0.3};
      }

      clouds
      {
         numclouds=80;
         colour={150.0, 150.0, 150.0, 100.0};
         minsize=0.5;
         maxsize=1.3;
      }

      pc_scatlight = {0.600000,0.920000,3.250000,-0.700000,0.000000,40.000000,0.900000,1.000000, 0.000000,1.000000, 1.000000,1.000000,1.000000, 1.000000,1.000000,1.000000,  0.700000,0.700000,0.800000, 0.400000};
      ps2_scatlight = {0.740000, 2.000000, 2.375000, -0.200000, 4.300000, -1.099000, 1.000000};
      xbox_scatlight = {0.600000,0.920000,3.250000,-0.700000,0.000000,40.000000,0.900000,1.000000, 0.000000,1.000000, 1.000000,1.000000,1.000000, 1.000000,1.000000,1.000000,  0.700000,0.700000,0.800000, 0.400000};

      gc_scatlight = {0.740000, 2.000000, 2.375000, -0.200000, 4.300000, -1.099000, 1.000000};

   }
}

tornado
{
   drylength = 90.0;
   wetlength = 90.0;
   minwindspeedKPH = 62.0;
   maxwindspeedKPH = 96.0;
   dryprobability = 0;
   wetprobability = 0;

   setting
   {
      deepoceancolour = {99.0, 87.0, 58.0};
      waterdistortion = 0.3;

      pc_fogcolour = {87.0, 86.0, 64.0};
      pc_fognear = 0.3;
      pc_fogfar  = 1.0;

      ps2_fogcolour = {71.0, 81.0, 67.0};
      ps2_fognear = 0.3;
      ps2_fogfar  = 1.0;

      sky
      {
         pc_fronttop = {87.0, 86.0, 64.0};
         pc_frontbot = {103.0, 92.0, 59.0};
         pc_backtop = {87.0, 86.0, 64.0};
         pc_backbot = {103.0, 92.0, 59.0};

         ps2_fronttop = {164.0, 164.0, 164.0};
         ps2_frontbot = {164.0, 164.0, 164.0};
         ps2_backtop = {164.0, 164.0, 164.0};
         ps2_backbot = {164.0, 164.0, 164.0};

      }
      lights
      {
         pc_ambient = {0.35, 0.35, 0.35};
         pc_sun   = {0.25, 0.25, 0.25};

         ps2_ambient = {0.34, 0.36, 0.23};
         ps2_sun   = {0.42, 0.4, 0.29};
         ps2_shadow = 0.3;

         xbox_ambient = {0.5, 0.5, 0.5};
         xbox_sun   = {0.75, 0.75, 0.75};

         gc_ambient = {0.35, 0.35, 0.35};
         gc_sun   = {0.25, 0.25, 0.25};
      }

      clouds
      {
         numclouds=100;
         colour={145.0, 135.0, 120.0, 100.0};
         minsize=0.5;
         maxsize=1.3;
      }

      pc_scatlight = {0.920000,0.000000,2.800000,-0.020000,0.000000,71.96000,1.000000,1.0, 0.0, 0.8, 1.0,1.0,1.0, 1.0,1.0,1.0, 1.0,1.0,1.0, 0.0};
      ps2_scatlight = {1.200000, 2.000000, 2.375000, -0.200000, 6.200000, -1.161800, 0.600000};
      xbox_scatlight = {0.920000,0.000000,3.000000,-0.020000,0.000000,71.96000,1.000000,1.0, 0.0, 1.0, 1.0,1.0,1.0, 1.0,1.0,1.0, 1.0,1.0,1.0, 0.0};
      gc_scatlight = {1.200000, 2.000000, 2.375000, -0.200000, 6.200000, -1.161800, 0.600000};
   }
}

heavyrain
{
   drylength = 150.0;
   wetlength = 300.0;
   minwindspeedKPH = 24.0;
   maxwindspeedKPH = 62.0;
   dryprobability = 1;
   wetprobability = 20;

   setting
   {
      deepoceancolour = {26.0, 25.0, 19.0};
      waterdistortion = 0.3;

      pc_fogcolour = {62.0, 61.0, 74.0};
      pc_fognear = 0.3;
      pc_fogfar  = 1.0;

      ps2_fogcolour = {54.0, 64.0, 69.0};
      ps2_fognear = 0.3;
      ps2_fogfar  = 1.0;

      sky
      {
         pc_fronttop = {62.0, 61.0, 74.0};
         pc_frontbot = {62.0, 61.0, 74.0};
         pc_backtop = {62.0, 61.0, 74.0};
         pc_backbot = {62.0, 61.0, 74.0};

         ps2_fronttop = {160.0, 160.0, 160.0};
         ps2_frontbot = {114.0, 114.0, 114.0};
         ps2_backtop = {160.0, 160.0, 160.0};
         ps2_backbot = {114.0, 114.0, 114.0};

      }
      lights
      {
         pc_ambient = {0.6, 0.6, 0.7};
         pc_sun   = {0.65, 0.65, 0.65};

         ps2_ambient = {0.51, 0.49, 0.63};
         ps2_sun   = {0.25, 0.25, 0.30};
         ps2_shadow = 0.2;

         xbox_ambient = {0.45, 0.45, 0.45};
         xbox_sun   = {0.7, 0.7, 0.7};

         gc_ambient = {0.35, 0.35, 0.35};
         gc_sun   = {0.2, 0.2, 0.2};
      }

      clouds
      {
         numclouds=100;
         colour={103.0, 103.0, 103, 153.0};
         minsize=0.5;
         maxsize=1.3;
      }

      pc_scatlight = {1.520000,2.000000,3.750000,-0.400000,0.000000,40.000000,0.700000,1.000000, 0.000000,0.600000, 1.000000,1.000000,1.000000, 1.000000,1.000000,1.000000,  0.700000,0.700000,0.800000, 0.400000};
      ps2_scatlight = {1.000000, 1.040000, 3.125000, -0.200000, 1.300000, -0.942000, 0.700000};
      xbox_scatlight = {1.520000,2.000000,3.750000,-0.400000,0.000000,40.000000,0.700000,1.000000, 0.000000,1.000000, 1.000000,1.000000,1.000000, 1.000000,1.000000,1.000000,  0.700000,0.700000,0.800000, 0.400000};
      gc_scatlight = {1.000000, 1.040000, 3.125000, -0.200000, 1.300000, -0.942000, 0.700000};

   }
}

heatwave
{
   drylength = 330.0;
   wetlength = 330.0;
   minwindspeedKPH = 0.0;
   maxwindspeedKPH = 8.0;
   dryprobability = 10;
   wetprobability = 0;

   setting
   {
      deepoceancolour = {0.0, 60.0, 80.0};
      waterdistortion = 0.1;

      pc_fogcolour = {140.0, 150.0, 230.0};
      pc_fognear = 0.9;
      pc_fogfar  = 1.0;

      ps2_fogcolour = {192.0, 128.0, 68.0};
      ps2_fognear = 0.9;
      ps2_fogfar  = 1.0;

      sky
      {
         pc_fronttop = {91.0,  103.0, 247.0};
         pc_frontbot = {175.0, 191.0, 214.0};
         pc_backtop = {91.0, 103.0, 247.0};
         pc_backbot = {175.0, 191.0, 214.0};

         ps2_fronttop = {255.0,  255.0, 255.0};
         ps2_frontbot = {255.0, 255.0, 255.0};
         ps2_backtop = {255.0, 255.0, 255.0};
         ps2_backbot = {255.0, 255.0, 255.0};

      }
      lights
      {
         pc_ambient = {0.8, 0.8, 0.8};
         pc_sun   = {1.0, 1.0, 1.0};

         ps2_ambient = {0.4, 0.38, 0.27};
         ps2_sun   = {0.92, 0.72, 0.42};
         ps2_shadow = 0.6;

         xbox_ambient = {0.55, 0.55, 0.55};
         xbox_sun   = {0.9, 0.82, 0.7};

         gc_ambient = {0.6, 0.6, 0.6};
         gc_sun   = {0.5, 0.35, 0.1};
      }

      clouds
      {
         numclouds=0;
         colour={235.0, 204.0, 224, 128.0};
         minsize=0.5;
         maxsize=1.3;
      }

      pc_scatlight = {0.280000,0.200000,2.400000,-0.160000,10.000000,80.000000,2.400000,0.000000, 0.000000,1.000000, 1.000000,1.000000,1.000000, 1.000000,1.000000,1.000000,  1.500000,0.850000,0.400000, 0.800000};
      ps2_scatlight = {1.700000, 2.000000, 1.875000, -0.200000, 6.200000, -1.350200, 1.500000};
      xbox_scatlight = {0.680000,0.080000,4.380000,-0.700000,0.000000,76.000000,1.200000,1.000000, 0.000000,1.000000, 1.000000,1.000000,1.000000, 1.000000,1.000000,1.000000,  1.000000,0.800000,0.800000, 0.010000};
      gc_scatlight = {1.700000, 2.000000, 1.875000, -0.200000, 6.200000, -1.350200, 1.500000};
      
   }
}

normal
{
   drylength = 300.0;
   wetlength = 300.0;
   minwindspeedKPH = 0.0;
   maxwindspeedKPH = 9.0;
   dryprobability = 85;
   wetprobability = 50;

   setting
   {
      deepoceancolour = {0.0, 60.0, 80.0};
      waterdistortion = 0.3;

      pc_fogcolour = {140.0, 150.0, 230.0};
      pc_fognear = 0.9;
      pc_fogfar  = 1.0;

      ps2_fogcolour = {190.0, 191.0, 195.0};
      ps2_fognear = 0.9;
      ps2_fogfar  = 1.0;

      sky
      {
         pc_fronttop = {91.0,  103.0, 247.0};
         pc_frontbot = {228.0, 230.0, 180.0};
         pc_backtop = {91.0, 103.0, 247.0};
         pc_backbot = {175.0, 191.0, 214.0};

         ps2_fronttop = {91.0,  103.0, 247.0};
         ps2_frontbot = {228.0, 230.0, 180.0};
         ps2_backtop = {91.0, 103.0, 247.0};
         ps2_backbot = {175.0, 191.0, 214.0};

      }
      lights
      {
         pc_ambient = {0.8, 0.8, 0.8};
         pc_sun   = {1.0, 1.0, 1.0};

         ps2_ambient = {0.6, 0.6, 0.6};
         ps2_sun   = {0.9, 0.93, 0.75};
         ps2_shadow = 0.5;

         xbox_ambient = {0.5, 0.5, 0.5};
         xbox_sun   = {0.8, 0.8, 0.8};

         gcx_ambient = {0.6, 0.6, 0.6};
         gc_sun   = {0.9, 0.9, 0.9};
      }

      clouds
      {
         numclouds=60;
         colour={255.0, 255.9, 255.0, 128.0};
         minsize=0.5;
         maxsize=1.3;
      }

      pc_scatlight = {0.080000,0.320000,10.000000,-0.360000,0.000000,20.000000,1.300000,1.000000, 0.500000,1.000000, 1.000000,1.000000,1.000000, 1.000000,1.000000,1.000000,  0.700000,0.700000,0.900000, 0.200000};
      ps2_scatlight = {0.060000, 2.000000, 4.875000, -0.400000, 6.000000, -0.408200, 1.600000};
      xbox_scatlight = {0.080000,0.320000,11.000000,-0.360000,0.000000,30.000000,1.100000,1.000000, 0.000000,1.000000, 1.000000,1.000000,1.000000, 1.000000,1.000000,1.000000,  1.000000,0.800000,0.800000, 0.000000};
      gc_scatlight = {0.060000, 2.000000, 4.875000, -0.400000, 6.000000, -0.408200, 1.600000};
   }
}


The only thing bad about this, is that it makes thunderstorms more common, but they aren't very destructive anyway.
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