Admin advice

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Re: Admin advice

Unread postby vagrantart » Sun, 26th Jan 2014 19:20

Slightly off topic,I'm sure you folks have seen the guy remaking trespasser openworld in cryengine? He's still working on it I think but as with most projects (and i include my own) its mostly just environments..lack of AI.

http://trespassingpetrolia.com/
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Re: Admin advice

Unread postby V-Raptor » Sun, 26th Jan 2014 21:41

I get way too giddy when I discover any Trespasser-related project.
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Disclaimer: I haven't played JPOG in years, take any advice with a pinch of salt.
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Re: Admin advice

Unread postby Legion » Mon, 27th Jan 2014 2:09

vagrantart wrote:Slightly off topic,I'm sure you folks have seen the guy remaking trespasser openworld in cryengine? He's still working on it I think but as with most projects (and i include my own) its mostly just environments..lack of AI.

http://trespassingpetrolia.com/

Well, AI is the hardest part to program, so it's no wonder.
On the other hand, there are some decent AI books, I'll try to see if I can find them online.
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Re: Admin advice

Unread postby vagrantart » Mon, 27th Jan 2014 21:40

I was hoping Jurassic life (the half life mod) would be the project to finally break through and come out but they seem to have slowed down a lot.Checked their forum a while back and they had some personal hold ups I think but they say they're still working on it which is cool.I looked into how a jpog game could be made using Unity a while back,there's a lot of prefabs for Unity but sadly none for building/management type systems at the moment.There was one guy making a theme park game I hope he eventually releases as a pack,Unity would be ideal for jpog,easy to use/multiple scripting types and easy to mod,could even build webplayer versions.I touched on the surface of Dinosaur AI for Unity but it was a slow process and modelling is more my thing.
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