The GEP

Releases of Modding Genesis Expansion Packages!

The GEP

Unread postby Eternal_Rocker_Chick » Sun, 27th Jan 2008 14:59

After a year in production, the GEP is now finally available to all ^-^

The GEP or Genesis Expansion Project is an expansion for JPOG, which takes most of the previous modifications from the two CEP's, updating them when necessary, as well as including brand spanking new ones! The focus is obviously behaviour orientated, and we strive to get as realistic a game experience as possible, by modding several different factors.



Full Modification List


>Unlimited Park

Increases building limitations, and removes most building restrictions on SiteB. Now updated so you can declare emergencies on SiteB
Author: The Ark, Melea Lord


>Viewing Dome Feeder

Changes the Viewing Dome attraction, so that it now ejects dinosaur food like a dispenser
Author: DarkLord


>Tombstone

Adds an unreleased model back into the game for your enjoyment. Although it is only aesthetic, it really creates atmosphere to your Jurassic Park! Can be found via the security menu
Author: Godzilla


>Mission Edits

Various tweaks and changes have been added to the missions to make them more challenging
Authors: Godzilla And DarkLord


>FslHunt Modification

In Operation Genesis Mode, the digsites which were made peroidically available to you depending on your star level have been revised, in an effort to make gameplay more challenging
Author: DarkLord


>Visibility Mod

The dinosaur's visiblity has been tweaked. A sleeping dinosaur isn't noticed as much by another dinosaur, unless it ventures too close.
Author: Godzilla


>TricDfnd

Triceratop's defensive behaviour has been revised. They no longer go on a complete killing spree, just because they've seen an approaching carnivore. They will now try and 'ward' the attacker away, by roaring and displaying their horns. If the carnivore stay's where it is, the Trike's retreat. If the attacker gets too close, they will attack.
Author: Eternal_Rocker_Chick


>Small Prey Dropping

When large carnivores are hungry, they'll swallow small prey whole. However, when they are not hungry, and only want to hunt, they will pick a small target up in their jaws, swing it from side to side and throw it onto the floor, killing it JP style!
Author: Eternal_Rocker_Chick


>Knockover Modification

Usually, when hunting a medium sized opponent such as a Parasaur, large carnivores would knock it over.... then for some reason walk away waiting for it to get up. Then they would continue chasing.
When have dinosaurs cared about attacking a downed opponent???
Now, there's a large chance of a large carnivore knocking an opponent over, then striking it again while it's down, killing it instantly.
Author: Eternal_Rocker_Chick


>Large Carnivore Sniffing

Now, when a large carnivore is scavenging, and finds a dead carcass, it will sniff first, before eating.
Author: Eternal_Rocker_Chick


>Large Carn Prey and Vehicle Ramming

This modification brings a new attack to your large carnivores. They now can ram opponents with their heads. They will also ram Jeep's.
Author: Apostolos


>Reasearch Tree

A research tree has been implemented into the Operation Genesis mode. Again, this is another effect to make the gameplay more challenging, and also realistic. If you find that you can't research something, there's usually a logical reason why.
Author: DarkLord


>Pachycephalosaurus Duel Health Leech

With this modification, the loser of a Pachy duel will lose health
Author: Eternal_Rocker_Chick


>TRex Upgrade, Spino Downgrade

The TRex has now taken it's rightful place at the top of the foodchain!
Author: DarkLord


>Constant ini

There have been multiple tweaks to the constant.ini file, such as starting money, and terrain presets
Author: DarkLord


>Pricing

The prices of nearly everything in Operation Genesis mode have been tweaked to be more realistic, while at the same time increasing game difficulty. If you're loading a saved park with this pack, make sure you reduce your pricing, or your visitors will start to leave
Author: DarkLord


>Raptor/Rex DeathDuel

One of the most popular modifications from the previous CEP packs, this modification makes a return. The actual mod adds a whole new set of interactions between your raptors, and your TRex. Rather than the raptors just running away, they will now engage in a 'duel' with the Rex.
When it approaches, they will try and warn the Rex away by barking. If it gets too close to a pack of raptors, they will attack it!

In this version, a lot of bugs have been fixed. The Rex also has a new attack. Rather than always just picking up the raptors in it's mouth, it now has the chance to bite them on the floor, crushing them. However, this attack does not kill them, although they wil be extremely hurt. Injured raptors will not engage in duels, and will always flee.

Note: If you cannot get this duel to work, make sure your raptors have actually formed a pack. When you first bring them out of the hatchery, they will not pack until they've made their first kill.
Author: Eternal_Rocker_Chick


>Raptor Jeep Chase

Rather than just fleeing from a landcruiser, raptors will now interact with it. They will chase it, and bark at it, then run away. Basically, it's their new toy!

Note: Raptors will never actually harm the landcruiser in any way
Author: Eternal_Rocker_Chick


>Hill Climbing Mod

Different dinosaurs can now climb further up hills than others. An easy escape idea for a small herbivore
Author: Screaming_Eagle


>Large Carn and Raptor Fence

This modification makes raptors and large carnivores a lot harder to keep! They will now attack fences periodically, testing them for weaknessess. They don't like being caged up!
With this modification, make sure you test your fences regularly, otherwise you could have a major escape epidemic on your hands. Those security cameras and sentry turrets suddenly seem like a good idea, don't they?
Author: Eternal_Rocker_Chick


>Dinosaur Sleeping Modification

Now your dinosaurs will be a lot more wary about where they sleep. They will now seek the cover of trees before they lie down. Sleeping out in the open is very risky, and they will only do it if they have no other choice, or are so tired, they literally fall asleep where they are standing.
Authors: Eternal_Rocker_Chick and Melea Lord


>Allosaur Territory Duels

The Allosaurs are now like any other large carnivore. They are territorial, and will engage in disputes
Author: Eternal_Rocker_Chick


>Ambush Modification

One of the larger modifications, this will add a whole new way for your large carnivores to hunt prey. If there are tree's nearby some unsuspecting prey, there's a chance that your large carnivore will lie down amongst them... waiting patiently for prey to wander close enough. If it does, the large carnivore will spring from it's hiding place, and attack it's prey.
Author: Eternal_Rocker_Chick


>Terrain Modifications

Completely changes your terrain to give a more jungle-like theme. The foliage is thicker and the textures and colours refined. The grass is different and darker, and there are now patches where there are no grass at all. The water colour on lower terrain levels has also been changed. No more illuminous bright blue water
Author: Eternal_Rocker_Chick


>Sneaky Modification

Large carnivores are now cleverer than before when seeking prey. If there are trees nearby, they will use them as cover when approaching prey, hiding them from view
Author: Melea Lord


>Dead Prey Swallow

Instead of just pulling meat of out small dead carcasses, large carnivores will now grab them off the floor and swallow them whole
Author: Eternal_Rocker_Chick


>Tracking

Large Carnivores will now sniff the air at different intervals while hunting, to gove the impression of tracking
Author: Eternal_Rocker_Chick


>Raptor Stress

Raptors will no longer rampage easily. They are supposed to be intelligent creatures, and it made no sense for them to go crazy all the time. However, when they do rampage, they are now a lot more deadly.
Author: Eternal_Rocker_Chick


>People Grab

Visitors will no longer just stand still, waiting for a large carnivore to sniff them, and then eat them. They will now flee immediatly, and the large carnivores will have to chase them down
Author: Eternal_Rocker_Chick


>Alberto Upgrade

The Alberto has been moved up the foodchain. All other small carnivores will now be scared of it
Author: Eternal_Rocker_Chick


>Raptor Sneaky Modification

Same as the sneaky modification, but now with raptors too
Author: Melea Lord


>Injured Walk

This modification adds a lot of atmosphere to the game, and really helps the immersiveness. Now, when any of your dinosaurs gets low on health, they will limp. They will be unable to run, and will stagger around. Some hang their head down, and breathe really slowly. You no longer have to look at a health bar to know if a dinosaur is on it's last legs.

The modification has also been implemented properly into all other modifications. In the Raptor/Rex death duel, when a Rex crushes a raptor while on the floor, it'll get up, and limp slowly away, showing it's agony.

When a herbivore has been knocked over by a large carn, and it manages to get to it's feet before the large carn can deliver the final blow, it'll limp when trying to get away. This means that once a herbivore has been knocked over by a large carnivore, it has a very rare chance of escape, regardless of whether it was killed on the floor or not.


NOTE: If you care about your dinosaurs, and a carnivore is 'injured', it is best to move it from it's enclosure and isolate it, so you can care for it properly. Injured carnivores cannot hunt very well at all, and will probably die if left to survive alone.
Author: Eternal_Rocker_Chick


>Large Carn Warn

Large Carnivores are very territorial, and they now have a chance of geting into fights over food. If a large carnivore has killed or found a a meal, it will check it's surroundings. If there's something it doesn't like, or if it wants to be left in peace, it will roar, trying to scare away anything that's nearby. If a dinosaur gets too close, there's a chance that the large carnivore might even chase it off, before returning to it's food.

Also, this modification makes large carnivores picky about their food... that is, if they're not starving or injured. A large carn might be about to eat a Parasaur... but suddenly see's an Edmonto wandering past. There's a large chance the large carnivore might abandon it's food, choosing instead to hunt down and kill the edmonto!

Large Carnivores need their fun too!
Author: Eternal_Rocker_Chick


>Herb Groups

Herbivores used to scatter about the island. They really had no preference as to who they were with as long as it was a herbivore. Yes, they used to pack, but different packs used to mingle together, and they probably had nothing to do with eachother in real life. Now, herbivores tend to stick with their own little 'friend' groups.
Author: Eternal_Rocker_Chick


>GEP Queen

This is the only skin released with this pack. It is a T-Rex skin, and has kind have become the GEP mascot. How could we release the GEP without the mascot? ^-^
Author: DarkLord

Screenie: http://www.jurassicisland.ch/msgboard/d ... php?id=609


>Grab Run

With this modification, there is now a chance that when a large carnivore grabs small prey in it's mouth, it will continue running, rather than stpping still
Author: Melea Lord

>Herb Flee

With this modification, herbivores will now properly run away from predators, instead of just running in circles.
Author: Eternal_Rocker_Chick




BugFix Patch Download: (Download this, if you've already downloaded and installed the GEP. It will fix some bugs)
GEPBugFix.zip

Place the Data folder inside the .zip in your JPOG directory


GEP & Bugfix: (Download this if you haven't downloaded the GEP pack yet. This is the latest version, including the pack, and bugfix)
GEP & Bugfix

OR

GEPv1.01.zip




Injured Walk Changes: (Download this if you still want your dinosaurs to do the injured walk, but at a much lower health)
GEPInjuredWalk.rar

Place the Win folder inside the archive in your JPOG\Data\Units directory




Original GEP Download: DO NOT DOWNLOAD THIS VERSION!! If you're interested in the GEP, download the one's above the injured walk change download. This one is only here for referrence.
GEP.zip
Last edited by Eternal_Rocker_Chick on Thu, 12th Jun 2008 15:51, edited 13 times in total.
Reason: Proper Credits Edit & New Download
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Re: The GEP

Unread postby Triceraptor Rex » Sun, 27th Jan 2008 15:01

I love you all!
Sweet, sweet memories.
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Re: The GEP

Unread postby Yoshimad123 » Sun, 27th Jan 2008 15:04

Whooo!Ill report bugs if I find anything.
JPI dictator4life wrote:Its always this Winzip crap.
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Re: The GEP

Unread postby Triceraptor Rex » Sun, 27th Jan 2008 15:06

OMG! These mods are sooo cool! ANd it has one of my mod ideas too! Where a carn is picky about it's food! This is great! I can't wait to play it! And it's not even february yet!
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Re: The GEP

Unread postby Yoshimad123 » Sun, 27th Jan 2008 15:11

I pressed on Security and it froze. Yay, I found a bug!
JPI dictator4life wrote:Its always this Winzip crap.
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Re: The GEP

Unread postby Triceraptor Rex » Sun, 27th Jan 2008 15:16

Yoshimad123 wrote:I pressed on Security and it froze. Yay, I found a bug!


That's not a good thing. :roll:

Are you sure you installed it on a default game? Otherwise it may clash with other mods.
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Re: The GEP

Unread postby Duke » Sun, 27th Jan 2008 15:18

i am so gonna re-install the game cause of this, w00t cant wait to try, if any bug is found i will report.
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Re: The GEP

Unread postby Yoshimad123 » Sun, 27th Jan 2008 15:19

Triceraptor Rex wrote:
Yoshimad123 wrote:I pressed on Security and it froze. Yay, I found a bug!


That's not a good thing. :roll:

Are you sure you installed it on a default game? Otherwise it may clash with other mods.

I modded it before. But I hadnt touched the security...
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Re: The GEP

Unread postby Eternal_Rocker_Chick » Sun, 27th Jan 2008 15:25

No, Yoshi's right. I knew i'd miss something. That's too big a bug to be ignored. I'll fix it and re-update the download as soon as i can
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Re: The GEP

Unread postby Yoshimad123 » Sun, 27th Jan 2008 15:26

Eternal_Rocker_Chick wrote:No, Yoshi's right. I knew i'd miss something. That's too big a bug to be ignored. I'll fix it and re-update the download as soon as i can

Okay ^^ Could I be a GEP bug tester?
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Re: The GEP

Unread postby dhunter » Sun, 27th Jan 2008 15:33

the download doesnt work
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Re: The GEP

Unread postby Eternal_Rocker_Chick » Sun, 27th Jan 2008 15:33

Okay ^^ Could I be a GEP bug tester?


I'm not the one to ask

the download doesnt work


That's because i was in the process of changing it. The bug should now be fixed, Yoshi.
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Re: The GEP

Unread postby Yoshimad123 » Sun, 27th Jan 2008 15:34

Eternal_Rocker_Chick wrote:
Okay ^^ Could I be a GEP bug tester?


I'm not the one to ask

the download doesnt work


That's because i was in the process of changing it. The bug should now be fixed, Yoshi.

Okay, I cant wait to check it ^^

EDIT: You said that Alberto was supposed to be in the Large Carns section (I think) He's still in the Small one, if I'm right.
The special T-Rex isnt their either.
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Re: The GEP

Unread postby Eternal_Rocker_Chick » Sun, 27th Jan 2008 15:45

You said that Alberto was supposed to be in the Large Carns section (I think) He's still in the Small one,


The Alberto has just been given a power up. It's still classed as a small carnivore

The special T-Rex isnt their either.


What do you mean? The Only Rex skin included is the GEP Rex (black with cream stripes) and it overwrites the original.
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Re: The GEP

Unread postby Yoshimad123 » Sun, 27th Jan 2008 16:00

Eternal_Rocker_Chick wrote:
You said that Alberto was supposed to be in the Large Carns section (I think) He's still in the Small one,


The Alberto has just been given a power up. It's still classed as a small carnivore

The special T-Rex isnt their either.


What do you mean? The Only Rex skin included is the GEP Rex (black with cream stripes) and it overwrites the original.

Nope, my Rex skin is the only one in there. Also, someone was complaining about high prices.
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